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给出四个数字,要求,在其间添加运算符和括号,使得计算结果等于24。
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括号的放置即为决定哪几个数先进行计算。所以,我们先确定首先进行计算的两个相邻的数,计算完成后,就相当于剩下三个数字,仍需要在它们之间添加符号;然后再决定在这三个数中哪两个相邻的数先计算。由此,我们就成功解决了数字的运算次序问题,此时不需要再考虑不同运算符号的优先级问题,因为括号的优先级高于加减乘除。
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" x7 c$ Y& k4 `" L; M$ G通过循环,我们可以得到第一第二第三次计算的运算符,再通过计算,就可以得出和,若和等于24,即为所求解。" P( w$ D( F8 G7 r. x$ `7 i5 c
+ |' N% d2 y1 I$ G; C I0 m* F在输出格式中,由于括号的放置共六种情况,故根据计算先后顺序的不同,输出时在不同地方放置括号;
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$ o4 r. j% Y1 I: y1 b: @' x; h以下是java源码:: @& r8 i% \3 [
- import java.awt.*;7 y$ O6 `' e8 e& a% t2 |& E5 Q
- import javax.swing.*;
8 p# M, i" n6 e! `$ E& R. T - import java.awt.event.*;; Z5 P2 \7 C, ]) @
- import java.util.*;( A/ I2 ^4 ]+ Q/ e9 s2 n
- import javax.swing.JOptionPane;
7 Q; ]# s* O. a# |8 c6 N - 7 J. d- N6 C6 H% G7 a" g% f
- public class TwentyFourPoke_Game extends JFrame$ D7 _3 ?5 }5 t7 r: c# D
- {1 P( X* Y1 h8 Q [+ e# i s, l9 D4 g+ u
- private JButton jbsolution = new JButton("Find a Solution");
3 w0 W# q4 @# @" O - private JButton jbrefresh = new JButton("Refresh"); q# W& F+ o! u: l
- private JButton jbverify = new JButton("Verify");
0 Y! a( F% F# o) L& l - * ^ h; ?4 z' l7 v
- private JLabel jlmessage = new JLabel("Enter an expression:");
. @. E; ~% w- R* c -
! d |: h) q2 J1 ?5 J5 o! h - private JTextField jtsolution = new JTextField();* _& T) v" F- [6 ^
- private JTextField jtexpression = new JTextField();; T' O4 e, ]3 m+ @
-
: y' Y# J2 c& W( R' N( ? - private ImagePanel pp = new ImagePanel();
0 z0 Q0 D5 o# e7 S2 ?& C$ c% \. c4 W -
& \( y g& ?. @! y% C( P- { - private int[] card = new int[4]; ~' U4 w" Q5 ^
- private double[] bcard = new double[4];
$ W1 X& Z1 O: ?: \! ^5 J _1 | -
& j( Z+ J" R- ]) O; F! J - private double sum;5 J& ~& `2 l2 U+ U
- private double[] temp1 = new double[3];
7 F+ b8 b# s* Y& N3 q5 [ - private double[] temp2 = new double[2];
W, b; Z8 T- ` - private char[] sign = {'+','-','*','/'};* Q7 K7 y2 J! p$ N# s2 o
-
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+ V( H2 H( f) _) G1 z& `& n - public TwentyFourPoke_Game()
+ X' H% y. p$ c; k0 H: z: [/ U3 X - {9 ?# {/ [2 t+ c0 ~$ P
- JPanel p1 = new JPanel(new GridLayout(1,3));( A$ f5 {- |5 j: r3 Y! z
- p1.add(jbsolution);) r2 y7 m3 [9 J2 U
- p1.add(jtsolution);
* z2 V: G4 H( ?# c1 X - p1.add(jbrefresh);: _4 I7 q: J6 P* l
- JPanel p3 = new JPanel(new GridLayout(1,3));$ t+ a) e t S3 B
- p3.add(jlmessage);
^- V7 Y7 K. t+ M* ^) [; [( p - p3.add(jtexpression);# P" r) ]- D1 s6 M4 a: b: {; d
- p3.add(jbverify);6 ~7 `9 ]4 N7 j1 g% T/ |
-
( F# g% w, u$ B/ h- P7 [! X - add(p1,BorderLayout.NORTH);
' ?6 s3 P% D) q - add(pp,BorderLayout.CENTER);
7 a+ }( O; }9 ?7 s! B - add(p3,BorderLayout.SOUTH);. u' L# @4 h! T B
-
4 a+ M. f7 ~& [5 m - ButtonListener listener = new ButtonListener();9 Q J2 U9 l Y5 a- b( ^
- jbsolution.addActionListener(listener);3 n5 g6 w4 t; Z
- jbrefresh.addActionListener(listener);8 @8 Y0 ]& t& @, y$ A( i# r
- jbverify.addActionListener(listener);# c+ C* s" l; r, k5 X7 c! x2 z) {
- }4 S- Z1 s: b; R% w
- n' s$ a% C3 L: T, V
- class ButtonListener implements ActionListener
% U! p- n4 I# O4 z - {
/ x! E/ L( r8 Y - public void actionPerformed(ActionEvent e)
0 T7 _& F* r' Q4 m, n; } { - {8 h8 D5 L6 s0 y Y) W
- if(e.getSource() == jbsolution)
1 o6 c" E# A" Z - {
+ h1 ?; i) @6 K* q1 d3 v- e* _ - for(int i = 0;i < 4;i++)' ]! n0 d! q8 ~0 a$ p/ }' l
- {
6 ^4 b( u4 M3 k: j; o; z - bcard[i] = (double)card[i] % 13;% \, U b: B* P- W! d
- if(card[i] % 13 == 0)
5 z( I1 z% ^# c' k; s9 l3 p - bcard[i] = 13;
3 J; c6 |3 a$ } - }
( h9 v) O G2 e6 M1 h - search();6 t$ T, |! x3 f# b6 @
- }
" r W7 `- h" V9 a; _3 Q5 `5 U - else if(e.getSource() == jbrefresh)
: w Q+ X: v6 [# N. t - {
+ x: [3 |. T, p$ T - pp.sshow(); t6 v$ `+ [" L' S( P. Y
-
' }3 v1 k; i6 p, o; d+ p - }
$ g7 l0 z/ m+ Z5 Q( A S - else if(e.getSource() == jbverify)
8 Z8 W/ ?/ J# C& F0 d. P* X6 U - {
: ~0 n. B( g- \; K. i2 K; W - String expression = jtexpression.getText();
- ~: L$ Q& | f0 ^. R4 m# P - int result = evaluateExpression(expression);
* g) X6 d& _' L - if(result == 24)
% @6 F8 \$ n. Y1 K# O - {6 q b9 h! s- l: t C6 J' E
- JOptionPane.showMessageDialog(null,"恭喜你!你答对了!","消息框",JOptionPane.INFORMATION_MESSAGE);
: }- U7 J, u3 t& y - }, g( F& [+ Q7 c7 m) E4 J
- else
% g9 ]6 m+ k/ z3 A4 Z' P - {
, q* I8 a/ @6 }0 h y d @: h - JOptionPane.showMessageDialog(null,"抱歉!请再次尝试。","消息框",JOptionPane.INFORMATION_MESSAGE);
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- }
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- } m* ^ j6 K& `2 J0 n
- 8 ~6 S+ Y( u }9 ^! |
- public static double calcute(double a,double b,char c)
3 \8 e4 z; O+ f6 x5 [+ h - {. f( f# T- V8 H5 i5 S8 E
- if(c == '+')7 q4 a' T. u8 `# r+ b- J. Q3 C6 p
- return a+b;3 g3 C Y, J) X( l
- else if(c == '-')
! D8 j8 z2 P7 M - return a-b;
* [2 j* J0 m8 B$ C- r; ?9 _& } - else if(c == '*')3 @7 G9 o. h. v' Q& p
- return a*b;/ y4 L l# c+ I8 d( q, P" U7 R/ r9 ]
- else if(c == '/' && b != 0)* w$ v( p; Q. N- M$ o
- return a/b;
' |7 c5 r; N/ N& u - else) S. N0 }) G# q+ w4 Q
- return -1;
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5 c) H9 e0 i% K -
( C$ ] ^7 B" K# | - public void search()
; {# `) r! o5 G7 [5 O0 l: p* Y; @: U, D - {' |0 @, n; `1 _7 D! t2 @
- boolean judge = false;% j9 j+ H/ |- _. B4 R5 u( e0 b
- for(int i=0;i<4;i++)
% N1 S: K M: `/ `3 H6 Z - //第一次放置的符号
! L5 B! s& I4 a, T% C! W: V - {
+ a. s0 ]" U4 i' S3 x; z - for(int j=0;j<4;j++) f2 v+ G! E! {, T/ y
- //第二次放置的符号
% y# `7 m- h3 V8 D; x - {# `; v- T) J6 B% V
- for(int k=0;k<4;k++)
# e' a' _9 C7 `8 s9 E9 C: h - //第三次放置的符号 \* [0 U9 o2 l- h) @8 F
- {
8 m8 w. O& k ~7 N. T - for(int m=0;m<3;m++)
! s1 h0 r5 _/ s$ f4 `# ]' s - //首先计算的两个相邻数字,共有3种情况,相当于括号的作用
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- if(bcard[m+1]==0 && sign[i]=='/') break;
) X9 o3 B+ O) ^3 b9 S f - temp1[m]=calcute(bcard[m],bcard[m+1],sign[i]);
$ ?% ]- s- Z. a; C4 F @# d - temp1[(m+1)%3]=bcard[(m+2)%4];
6 h1 N( L/ @- }* } - temp1[(m+2)%3]=bcard[(m+3)%4];
% c( I4 S% X2 ]; l - //先确定首先计算的两个数字,计算完成相当于剩下三个数,按顺序储存在temp数组中0 s0 k$ I F& Z
- for(int n=0;n<2;n++)$ u# {7 j/ r6 v. @6 @6 u6 w7 W
- //三个数字选出先计算的两个相邻数字,两种情况,相当于第二个括号6 A$ U- ^3 W' r' Q' g8 g" d
- {
. U4 Y8 J5 r, w- K8 g- T" ]/ `, V! d - if(temp1[n+1]==0 && sign[j]=='/') break;7 ?0 I. {8 c% B! s1 D! @0 Q! g
- temp2[n]=calcute(temp1[n],temp1[n+1],sign[j]);
- M5 Y. [! ]4 J2 Z( n, s2 o+ O - temp2[(n+1)%2]=temp1[(n+2)%3];
" E: D: ?" m7 _ - //先确定首先计算的两个数字,计算完成相当于剩下两个数,按顺序储存在temp数组中
p) s( q g9 o: r# { W - if(temp2[1]==0 && sign[k]=='/') break;3 s1 n. g; \" j
- sum=calcute(temp2[0],temp2[1],sign[k]);! Z4 c4 E5 C7 o: v" \
- //计算和
: \* `. n8 N: f3 A% z+ {! b) t - if(sum==24)
. {5 K" g# w; [$ V: R' W8 i8 { - //若和为24" B& u1 N9 x1 e
- {
# P g; @9 u$ h* t - judge=true;# j0 a8 F/ ?$ F" H# a. m
- //判断符为1,表示已求得解% j/ F- Y& s: J0 U' ` _; f
- if(m==0 && n==0)
: n. o" }0 Y9 t% _ - {
o! C5 Z1 V( h/ z( z& x- j5 u6 X - String sss ="(("+(int)bcard[0]+sign[i]+(int)bcard[1]+")"+sign[j]+(int)bcard[2]+")"+sign[k]+(int)bcard[3]+"="+(int)sum;
( M0 g( N- X: m& r1 @6 @- e L* q1 J - jtsolution.setText(sss);1 z/ r' C& Q3 e% r" T0 X- R9 }
- return ;7 l$ d& o6 ]3 U
- } ~7 K/ N1 x- A/ z( Y* y
- else if(m==0 && n==1)
0 \0 z4 r9 Y# ^ - {
' n1 j1 v* H) s - String sss ="("+(int)bcard[0]+sign[i]+(int)bcard[1]+")"+sign[k]+"("+(int)bcard[2]+sign[j]+(int)bcard[3]+")="+(int)sum;
1 o! m' N) p0 @' H - jtsolution.setText(sss);" E" p9 p0 X7 x+ ^: w1 A$ D; P
- return ;# ], s) P/ y! p0 C1 j% O
- }9 P1 K$ a! X6 J) Z0 Q. P6 V) ]
- else if(m==1 && n==0)( J7 H) y, j; H' @7 Q0 p; A# p) b
- {' A5 w' M4 \/ |% y% D
- String sss ="("+(int)bcard[0]+sign[j]+"("+(int)bcard[1]+sign[i]+(int)bcard[2]+"))"+sign[k]+(int)bcard[3]+"="+(int)sum;; c7 [9 e* l6 Q
- jtsolution.setText(sss);& h% Y* L" r$ _" Q$ t& Q
- return ;
; `: A! }' U) s - }" u- q0 @$ P3 s5 i1 b/ A. C' C
- else if(m==2 && n==0)
5 k. z h: s+ L; r/ P9 g - {2 _- f" k# W4 ]2 W3 P
- String sss ="("+(int)bcard[0]+sign[j]+(int)bcard[1]+")"+sign[k]+"("+(int)bcard[2]+sign[i]+(int)bcard[3]+")="+(int)sum;
8 }' L: V# V" K2 D4 {7 Q - jtsolution.setText(sss);
' v& O2 B8 Q; y: r3 ]- \; n& A - return ;. r" r( C. g$ O7 l
- }
# J( V `' C( _0 j - else if(m==2 && n==0)
' t' G( {1 V3 n0 ]! g - {' I# y3 h' C5 h, z+ o8 u8 O+ T
- String sss =(int)bcard[0]+sign[k]+"("+(int)bcard[1]+sign[j]+"("+(int)bcard[2]+sign[i]+(int)bcard[3]+"))="+(int)sum;1 l1 e, h% w" L1 u8 ?
- jtsolution.setText(sss);. `+ A" R6 O$ J: B; k5 l, G3 @
- return ;3 N, o0 G; Q: x7 Z7 j0 D
- }/ l+ E+ h! o. M$ z! p
- //m=0,1,2 n=0,1表示六种括号放置可能,并按照这六种可能输出相应的格式的计算式( k5 S) h( S: U' B1 h r( D$ t1 x
-
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- }
; a% h1 \7 ^ E+ u' e# v - }
; ]! ^* _$ b1 J+ |) v1 o% f - }
! I+ w, {/ B: N$ n - }3 F6 C; ]7 c% i! X6 L& W4 z' W1 C8 H
- }* f( s; p4 [! F* c; d; _+ @) h
- if(judge==false)
% ?% x4 F/ [: s$ T# x& B5 @ - jtsolution.setText("No solution!");
& u5 F# y: \3 W9 D8 |) ? - //如果没有找到结果,符号位为0
# O# H. b# M7 N - }' ?0 g. k8 Q4 k7 P
- 1 o' Z- |" l( e3 C9 r L3 q2 b. ~* g# U
- $ x; g1 R1 N3 o. d% L
- public static int evaluateExpression(String expression)
1 D% p2 w- M' V& P7 u - {
" P8 h, \- {' y" Q+ U4 ? - // Create operandStack to store operands3 n; y: s( ]# o3 i: H2 f
- java.util.Stack operandStack = new java.util.Stack();) o6 B% p# z# i6 a5 l
-
1 ^- l* k/ A" V, ?( P - // Create operatorStack to store operators
6 ^! T; c, z. C1 R+ f, u1 _! {! L0 {- r; j - java.util.Stack operatorStack = new java.util.Stack();% d; S7 |% H6 p5 R' y
- . r3 x, W6 [- p
- // Extract operands and operators- z3 w1 }0 w# u/ p6 Q! C' M, g4 }
- java.util.StringTokenizer tokens = new java.util.StringTokenizer(expression, "()+-/*", true);) h4 g: M( z* K
- 2 x# C+ W# F \' p1 V0 n( a+ W* h9 Z
- // Phase 1: Scan tokens1 f0 E! q$ q! S5 f( H: V
- while (tokens.hasMoreTokens())
* O R2 G( p* e& l0 R - {! o4 y) V% ?7 l6 R* \$ I* s5 }% }' n
- String token = tokens.nextToken().trim(); // Extract a token
- ]* Z! k, E, G! o - if (token.length() == 0) // Blank space
/ K- {+ [( Z! Z) L - continue; // Back to the while loop to extract the next token
9 t7 c' z( Y; ?/ a& ?4 X - else if (token.charAt(0) == '+' || token.charAt(0) == '-')
8 E2 V, U, h% [* e+ @ - {1 B6 V# u! u4 {1 j4 {% z6 ^) o
- // Process all +, -, *, / in the top of the operator stack
: F* ?( e' H+ s7 ]5 \( o& o - while (!operatorStack.isEmpty() &&(operatorStack.peek().equals('+') ||operatorStack.peek().equals('-') || operatorStack.peek().equals('*') ||
6 v+ E* ^7 L+ P - operatorStack.peek().equals('/')))" c' l0 P- @- Y: m" I
- {3 H/ A- M0 k0 S7 |
- processAnOperator(operandStack, operatorStack);5 X9 M, L- f/ f4 P
- }
% J3 _. T9 F& h& K. q2 K3 k$ Z! K - // Push the + or - operator into the operator stack
/ E( K. U* V) j' v' u4 I. Q& ^ - operatorStack.push(new Character(token.charAt(0)));
3 X9 I% `1 i5 ?' i/ a! } - }
9 j, [; i5 X2 Z" U: D - else if (token.charAt(0) == '*' || token.charAt(0) == '/')1 W# A# }: B: j5 j0 e- P# g
- {
3 e+ g6 [( O6 P9 N% m - // Process all *, / in the top of the operator stack/ c8 L6 C; A) I
- while (!operatorStack.isEmpty() && (operatorStack.peek().equals('*') || operatorStack.peek().equals('/')))
; F5 \' s& ~0 ^# T( x1 k - {' o; B" b0 @! [& i
- processAnOperator(operandStack, operatorStack);
2 ~$ c" @" i: z5 ]5 ~# V, x% d+ _% ] - }
0 W; l7 B- ?- ]% G0 q7 `+ L4 H; F - ; X/ j0 S# _+ ]. C& m" ^
- // Push the * or / operator into the operator stack2 \5 v, L: K; {) M* T, a" ?
- operatorStack.push(new Character(token.charAt(0)));
/ t( p/ }+ h# G& F$ p - }: D! V! ~0 S1 b- z) ^# m
- else if (token.trim().charAt(0) == '(')6 Q8 s4 X: K5 p9 e- v0 x
- {; ]0 b5 C4 m! C& o' f
- operatorStack.push(new Character('(')); // Push '(' to stack, _$ d ?' C+ y$ { V+ k
- }( X' `/ T5 e; I8 h6 J
- else if (token.trim().charAt(0) == ')'), T2 b5 G/ C3 ?* {- N3 [2 }! q
- {
! i: V. e$ q1 M3 Z* w' e - // Process all the operators in the stack until seeing '('
+ F+ [9 N( l5 ~4 E - while (!operatorStack.peek().equals('('))
$ u/ `% Z# u+ ^- B7 O/ ]9 } - {( s9 J4 b, `# G' M
- processAnOperator(operandStack, operatorStack);0 Q( p0 k7 y4 |6 H. C' n
- }" N- w- s9 y; C2 w$ }
- operatorStack.pop(); // Pop the '(' symbol from the stack$ v5 k+ s% {& _1 y6 s G ]
- }8 c. t' C- J+ B
- else
& }! p3 c1 h. i$ p) H+ R - {; F* c& G& G4 W$ Y( d1 _7 L
- // An operand scanned
- G7 E C% ?. n5 }. Q! e - // Push an operand to the stack
3 y! S1 c% S* o1 S; l( W - operandStack.push(new Integer(token));
- X. l) Y4 p1 Y% K5 y - }3 }( ~6 j8 h# n
- }
4 i: h: F4 P- R6 Q7 y- W6 v7 O - 0 B9 o" b1 X- E5 J0 ^+ r
- // Phase 2: process all the remaining operators in the stack. c% w$ \2 W! B4 ]; }& q
- while (!operatorStack.isEmpty())- e$ I0 t7 `) R( w" O @
- {
+ F. J: G) X- _, C# p - processAnOperator(operandStack, operatorStack);
2 X9 C+ P' y# j* \6 w4 o$ j - }: s# O0 d# P: i' D) S; @4 G) m) t
-
" f9 w$ K9 v6 n6 g& B! n& R- S, i$ h - // Return the result. |$ j8 U1 A8 @
- return ((Integer)(operandStack.pop())).intValue();
4 T+ A; S' H# h4 V - }$ U0 T5 t6 L$ _. a% r5 k* m. X
- / t! A2 x V/ T7 F' Z
- public static void processAnOperator(java.util.Stack operandStack,java.util.Stack operatorStack)
1 z0 c+ {- O& R( k- t - {
" i: P! T$ Y6 ?" C9 _9 |, b" k - if (operatorStack.peek().equals('+'))
1 O$ r; y! b$ i5 ?( u0 X - {
+ B3 \3 U) Z1 y0 ^! r& s - operatorStack.pop();
, `- _8 X9 F+ C) [2 j* z: k) c$ e) d - int op1 = ((Integer)(operandStack.pop())).intValue();6 j' q& W3 c/ }
- int op2 = ((Integer)(operandStack.pop())).intValue();- ?% H. Z) m; p( O' j' Z' T
- operandStack.push(new Integer(op2 + op1)); ?7 P5 F6 ?& x, @+ K
- }5 I5 s1 v' @$ F/ |/ ]; z! P9 `1 g6 d; z
- else if (operatorStack.peek().equals('-')); @: F! i9 ~6 K; B) l
- {
. y& k) c: F% l N - operatorStack.pop();/ i+ Z1 B: Y4 k: v3 E j8 c, a
- int op1 = ((Integer)(operandStack.pop())).intValue();
7 o" d M! C2 [! N# x: F - int op2 = ((Integer)(operandStack.pop())).intValue();
& n% @* q! y/ A6 z - operandStack.push(new Integer(op2 - op1));
2 I6 x4 |: L/ c9 {) a. b - }3 {3 d/ k. x I X& C
- else if (operatorStack.peek().equals('*'))
: @7 x/ K$ m& r9 e9 _" l' p! b - {
: `0 L3 ?$ X. s( D; w - operatorStack.pop();4 K; \# `& P( z+ u( @9 D
- int op1 = ((Integer)(operandStack.pop())).intValue();, Z1 c$ H6 K. p i% i0 z
- int op2 = ((Integer)(operandStack.pop())).intValue();2 e2 v- M( b* p y
- operandStack.push(new Integer(op2 * op1));
# o" |- T, r2 L - }
6 P7 k- i/ z: P3 v3 _ - else if (operatorStack.peek().equals('/'))
9 J* e' u7 A- H - {
# n% v$ l4 S' a' e - operatorStack.pop();
: H" U) `; ]) {8 y+ C - int op1 = ((Integer)(operandStack.pop())).intValue();2 m) l7 S: c# Y3 d3 g4 |2 z
- int op2 = ((Integer)(operandStack.pop())).intValue();! N% k4 ]3 S- q1 n8 ^2 s
- operandStack.push(new Integer(op2 / op1));5 Z2 ?8 I6 X* v. F; @3 d! S& w$ [
- }
9 n' l& n. Y9 }1 @ - }
: z( }! H' w7 L2 s( c -
5 V4 l/ B9 a5 b, Z* s) b; w, z0 j - class ImagePanel extends JPanel
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# X5 `8 a9 } H" V+ _- Y+ [9 ] - public void sshow()+ ]8 Z+ d4 g) B! K/ \1 g/ u F7 H
- {
) P+ {( e, H" |0 T8 G$ w+ h; w% A - int i;
% G O& Y& [. w+ l- L- g; o$ W - for(i = 0;i < 4;i++)
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6 {( b; @ e2 o7 Q& `, ?- K; S - card[i] = (int)(1 + Math.random() * 52);; {. Y/ ?8 h% K! q! Y
- }
- H& t6 X2 V* C - repaint();
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/ s, r+ M7 D- ^+ p3 n( v1 S - protected void paintComponent(Graphics g)( T2 J' n4 D+ A+ U+ q7 f& M3 t
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- super.paintComponent(g);5 `8 c/ S% l e3 X) K
- int i;/ I4 _9 Q" ^3 s
- int w = getWidth() / 4;, N3 L5 @9 m3 q4 v
- int h = getHeight();
! l/ c1 B% ?& b - int x = 0;3 ~2 J! j+ g4 Q" T
- int y = 0;
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- ImageIcon imageIcon = new ImageIcon("image/card/" + card[i] + ".png");$ }) u+ E S: n/ }1 A
- Image image = imageIcon.getImage();# i2 I4 `' K$ s; E( p
- if(image != null)
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% A8 d1 B- E9 c - g.drawImage(image,x,y,w,h,this);
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% a4 y7 Z4 M" }& Z0 p. `2 ?+ z - x += w;
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- }
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- public static void main(String[] args)/ P2 \, g! {- L G) z
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- TwentyFourPoke_Game frame = new TwentyFourPoke_Game();
- l6 `/ |# c& O+ w& v8 z5 R - frame.setTitle("24 Poke Game");
% ~' ~$ ]" _) q0 q7 w9 A - frame.setLocationRelativeTo(null);! i! l/ t& m$ E+ p1 |7 s
- frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);! C a% J- k& ?$ \
- frame.setSize(368,200);
" ^. F R+ e) p - frame.setVisible(true);
( Z4 c4 Q3 z& E, K - }
& L$ ^0 _/ {0 X* } T z* B q$ A8 N - }
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