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推(搬)箱子,又名Sokoban,仓库番等,是一款堪称古玩级的电脑游戏。 / i j% N- m) M$ D! _& |
0 ?1 `# z- y: B/ K ?4 b% f% n. c提起它,笔者相信没什么人会感觉到陌生,更没什么生物会连听都没听说过。它的发展历史之久远,甚至超越了俄罗斯方块(1988年电脑游戏化)。. r1 f" b4 r( u# I0 ^4 B
# o: c7 c3 ]) e% a: L: ^' a5 h6 ]这款游戏最初起源于日本,是个很难争辩的事实(我知道有人反对,但笔者确实找不到什么有力的反对证据)。他由日本人(哎……)今川宏行在1981年创立游戏规则,并于1982年经日本软件公司Thinking Rabbit正式发布。比较遗憾的是,早期的推箱子并没有PC版,笔者在网络上搜索到的老版游戏也大多为90年以前的Mac OS下程式。5 p' t- ?: b; J
+ |% Z- D+ C0 k- l5 k2 w但说起真正令推箱子风靡于PC机的,却该感谢我们的台湾同胞李果兆先生。是他在1994年开发的仓库世家,才真正令推箱子游戏在世界各地大受推崇;仔细说来,推箱子这款小游戏之所以能有今时今日的声望与地位,固然有今川宏行的开创之功,但若说到贡献最大,承前启后的,则非中国台湾的李果兆先生莫属。
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推箱子游戏的规则非常简单,就是用尽量少的推动或移动把所有箱子都推到目标点上。箱子只能推动而不能拉动;一次只能推动一个箱子。然而,尽管它的规则是很简单的,但对于不同难度的关卡,所需要的脑力却是截然不同的,有些关卡可能会花费您几个小时、几天甚至几个月的时间,也正是这种简单性和复杂性的结合,最终令推箱子类游戏风靡全球!
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本回笔者在Blog中提供的,就是一款java版推箱子游戏的简单实现。9 Q# S( R# a. l* w7 V- Y
- U0 g/ y. K# g笔者设定[上、下、左、右]为方向控制 ,[S]键为后退到上一步操作,[ESC]为重新开始当前关卡,点击键盘上对应关卡的数字键可以直接选关,需要注意的是笔者以HP限制了角色的移动次数,HP归0则挑战失败。4 u {% I' t; y3 K# v+ a5 c9 C# C& e5 d
6 A- x# M# O& r2 J& n" v目前版本仅提供有5关,有需要者可参考同类游戏自行扩充,游戏源码在jar内。5 P4 E* x) t5 `. ~! `8 {5 \3 o
游戏截图: $ x; U( D$ F0 m( X0 W
+ u- Y6 H/ a0 f8 J
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核心代码: . I, [- H' Y, \$ K$ E# t* r* U
Sokoban.java - package org.loon.game.simple.sokoban.control;
) M3 L* Y0 Z! W$ v9 f8 F - import java.awt.Color; ) B% O- a$ A7 M- [3 T3 |6 r
- import java.awt.Font; - o* ~% Q7 b3 [. w! A d3 S& h& _2 x
- import java.awt.Graphics;
# D* n) T; M0 j% w$ I( d - import java.awt.Image; $ P0 A' |, S+ F7 ~
- import java.awt.event.KeyEvent; $ c% y5 n$ l3 d3 o$ m4 Q
- import org.loon.game.simple.sokoban.GraphicsUtils; - y; m& l* H. d& U
- import org.loon.game.simple.sokoban.LSystem; 7 c3 D/ Y3 T6 f9 d& ]' b+ X& ?
- import org.loon.game.simple.sokoban.SimpleControl;
( q: N2 e1 r) |$ W# b( j9 O& {# I - /**
) I# t/ u: T1 O+ t1 h - * Copyright 2008 - 2009
) w! `& x2 }9 U - *
% I$ S0 N& K4 s. l w4 N3 S - * Licensed under the Apache License, Version 2.0 (the "License"); you may not
# r# l J5 G' |8 P1 U - * use this file except in compliance with the License. You may obtain a copy of
3 u' i! n5 L' r. y# \ - * the License at " a: G" P% W; D u2 V/ u
- *
6 z5 T5 A5 g0 ~% j, n3 G* V7 c - * [url]http://www.apache.org/licenses/LICENSE-2.0[/url] ( [5 u! v2 V2 @7 y( W. ?: E4 @
- *
% t2 t: y* O; s; g - * Unless required by applicable law or agreed to in writing, software
/ y5 H! @; ?, y1 n- s1 M - * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
& I" `9 E! c0 s- V6 \ - * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
6 }+ @. z. H M% a& p' G" B" F* F - * License for the specific language governing permissions and limitations under
2 W" k$ g( A! J7 Z ?& P; | - * the License. - L8 f0 p6 q9 c
- * " r+ b' O8 O- V5 A2 i/ w( O# a( T
- * @project loonframework
o$ o. J& h9 _% }) \; n' U - * @author chenpeng
% @+ }+ P- O# | O5 `' s, [ - * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
4 F! i1 B+ D8 I7 d: s3 ~ - * @version 0.1 ' E. n' j D1 ^) H6 y6 L# k t) d- u
- */
) I# \! m/ ?; |/ | - public class Sokoban extends SimpleControl {
) K" W4 X9 B/ V5 |9 h1 o& n - /** 0 t2 W. `$ e2 `. K7 M9 g
- * 4 k/ L% P2 p9 H0 z, @# p
- */ . j4 L G- }3 t3 {" v3 Y) o
- private static final long serialVersionUID = 1L;
- a5 m& [- @6 P- ~# t+ ~: q - private Image backImage = GraphicsUtils.loadImage("image/back1.jpg");
2 ^3 Z* n9 d3 o6 h G - private Image screenImage; 7 }0 ?/ G; U) A1 Q" h7 b# e6 s8 g
- // 墙壁图
) S% m1 X+ l* Y2 ]7 W - private Image floorImage[];
& s3 c8 Y$ `+ K - // 角色精灵
) d2 N/ Z2 _3 _! ^. M - private RpgSprite sprite; 0 B. E9 }( u! z! Z
- // 窗体显示图
; I# j( y- _6 a- H, c - private Graphics screen; / r) C! h/ A3 n, t7 ~' |
- private String message = "按下 [Enter] 开始进行游戏"; 7 g+ b; M* S- g# U
- private String m_stageName[] = { "关卡1", "关卡2", "关卡3", "关卡4", "关卡5", "关卡6",
$ l* V3 l: {+ X4 |+ g4 p3 Y9 u/ N9 ` - "关卡7" }; 6 I+ p! s" `: O: {; A
- private int CS = 32; 7 D3 g s% }2 @4 P( u
- private int maxX, maxY, comps;
" `# s# Q& c6 Y: e6 L - private int stageNo; & R. n# F+ p2 h) H! Y v
- private boolean complete[];
) e5 o4 c" X7 K: l0 o9 v: Z* a1 u - private boolean boxMove[][]; ( b4 l7 _& ?5 Z+ J( _
- private int hp[]; + F6 ]- }0 P2 E' v, Y% |3 M9 X7 [
- private int stageStates[][][];
2 K! p6 h$ M+ ~+ C6 c/ k - private int ons[][];
# j2 M$ L$ M2 k. E - private int role[];
4 ?$ l" {" d7 W: q: @ - private int rolex[]; " }; O' U6 ~3 i6 Q+ K! l
- private int roley[];
9 U! U6 x4 k, U8 y" f/ B4 L W - private int mapx[]; : }& d8 p0 h5 f/ Y- k
- private int mapy[]; ; p( {, ~& B$ Q
- private int sleep = 0;
9 ]$ k) X; @8 X: j8 { - private boolean succeed = false;
/ p5 q* }4 ^- S - private Stage stage; # h% c5 m }) S2 q. t8 H: z) {5 ^
- public Sokoban(Stage stage) { 5 m' t/ j, m2 f% X( e
- this.stage = stage; , a, v* O. u! L) G( i- i; c
- this.floorImage = new Image[4]; L1 E, b) A7 E9 {/ Z+ z
- this.sprite = new RpgSprite("image/role1.gif"); ' v) d( @. s9 W# n V/ a
- this.maxX = 16; 6 a5 v, c0 S& S8 A
- this.maxY = 13; $ i4 p c* P% D5 Z' E) ]8 u
- this.comps = 0;
" w* k2 }% t1 B1 M3 Z7 K - this.complete = new boolean[stage.getMaxStageNo()]; ( |: U1 u" R% t
- this.boxMove = new boolean[stage.getMaxStageNo()][1500]; ' a: a4 `* S8 b3 }1 m1 Y
- this.ons = new int[stage.getMaxStageNo()][1500];
3 e- c9 h8 O/ e. W! w - this.hp = new int[stage.getMaxStageNo()]; + H' `9 z4 t4 Z8 D: K
- this.stageStates = new int[stage.getMaxStageNo()][maxY][maxX]; 9 S$ R9 r1 ^* q- g Q" L
- this.role = new int[stage.getMaxStageNo()];
+ `" r: a4 H: B6 A4 ]$ \ - this.rolex = new int[stage.getMaxStageNo()];
7 Y3 m) F1 I: f" s6 ^ - this.roley = new int[stage.getMaxStageNo()];
( S. f4 j6 f3 x3 L - this.mapx = new int[stage.getMaxStageNo()];
& V4 n8 K6 k$ O - this.mapy = new int[stage.getMaxStageNo()];
: d+ E3 a* }+ ~' d: a; x. I. l; ^ - for (int j = 0; j < 4; j++) {
8 N. _6 b2 N0 x/ P - floorImage[j] = GraphicsUtils.loadImage("image/back" + (j + 1) 8 A1 a$ n; w$ Z5 t
- + ".gif");
9 W* i3 e! K- l* F - }
. m: }& H2 L; R7 g - this.screenImage = GraphicsUtils.createImage(CS * maxX + CS, CS , U' G8 _# Q5 @0 A- \; o0 W
- * (maxY + 1) + 32, true);
) t2 i4 z- y: s) ]& T - this.screen = screenImage.getGraphics(); ( q1 ?. x+ ^3 J3 A# S: \* n \
- for (stageNo = 0; stageNo < stage.getMaxStageNo(); stageNo++) { , i! [" A! ]% V/ p: t6 Y2 U" o1 f
- this.setupStage();
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- this.stageNo = -1;
/ L, Z& w: H3 k- O! _ - // 开场界面 C1 k" H: b2 a
- this.openDraw(); , i# ^9 g3 Z( O8 ^4 A) H
- }
' P/ p$ h/ \. e+ R* s2 m - /**
7 B3 }/ C ?+ d; g - * 刷新关卡
6 q: \: u E. N" b" d* ? - * " e6 T# p/ z. A
- */ 3 z8 D7 T3 e" U5 g/ [$ s. g
- public synchronized void reset(int stageNo) { $ g" ^& O' ?- |5 R
- this.stageNo = stageNo;
* X' s) d: Q; O* t) \* P* U$ u - this.stage.getMode()[stageNo] = 1; 4 a$ s3 P& E8 g; m" `
- this.message = null; , b" B( _# h9 Y2 ]3 ]* G, @$ [# A# O
- // 设定关卡
, R3 Q5 A3 @) s% C" O - this.setupStage(); 9 V8 Q8 i5 Q1 `9 H: i4 O
- // 重绘背景
* t8 W/ H+ V5 G/ e* j% Z# l6 o - this.background(); 5 u/ m( b; b. u, Z1 ?
- // 重绘游戏屏幕 : }% T' [) b7 h( P3 b F
- this.drawScreen();
) u4 o7 i0 l1 [( E4 Y: M2 H! W - } & ~5 [5 V* e9 k' P$ I
- /** 9 F/ ~( w: T! k
- * 绘制屏幕背景
# q4 U# Y8 ~5 y* c3 W' j. R/ A - *
; y! O! S4 f/ F( u7 r$ d - */ 4 Z# T0 y3 O7 y* C( I" K
- public synchronized void background() {
* p& H6 T( U0 }2 w; M, W - screen.drawImage(backImage, 0, 0, null);
8 L4 v7 ^6 X5 |: @0 X - screen.setColor(Color.black);
, B7 h9 W9 d+ h# D: T9 u; M - screen.fillRect(0, LSystem.HEIGHT - 40, LSystem.WIDTH, 40); # v y& M2 N+ u
- } 2 N: z; q! i9 Q* K2 p
- /**
2 |) f5 f) S# M; p9 V! x - * 绘制屏幕图像 % K' S( f) ~% x3 g1 [
- * ) r" q {0 N, u- c7 Y/ [4 u+ u
- */
8 j/ l2 p+ G+ X, | - public synchronized void drawScreen() {
1 H1 D# Y; m1 g* s9 u2 l& j, N6 N - if (stageNo >= stage.getMaxStageNo()) { ! v' Y# g* R q# L3 ~: p$ s
- stageNo = 0;
3 g5 U g4 j& h# b# \8 k - } 3 ?$ f1 C/ H3 k M4 S1 \0 R
- for (int i = 0; i < mapy[stageNo]; i++) { 0 Q! I: P- C) y* d6 X/ `
- for (int j = 0; j < mapx[stageNo];) { ! S3 G% O% ?$ A4 H
- switch (stageStates[stageNo][i][j]) { % w) X: I9 b" {% T# v* T
- case 2: 2 ^. K2 U q u6 q. M3 e& t
- case 3: " L [+ m; n) r& C
- case 4: $ r) {( o( h1 l; I; G, P
- case 5: , r* y: r# r" o- d3 C9 m# [
- screen.drawImage(floorImage[1], moveX(j), moveY(i), null); 5 T' f2 r) n8 r) H" C+ g
- default: 1 \. E1 t. B( t d& e# @$ z+ _
- j++;
1 F3 X% ?( m' T3 i8 O5 n U; P! C/ l - break; 2 D$ ~$ e& m/ J1 z/ |6 n
- } + {# u4 D, b9 ^- ?/ w# P
- } . s$ |7 {% q8 E6 V3 ?" R
- } - k( P8 O6 v! L6 F- }( ?- ?4 X
- for (int n = 0; n < mapy[stageNo]; n++) { 0 W' r! }* \- ` l+ o% n1 r& q
- for (int l = 0; l < mapx[stageNo]; l++) / _/ \" j, U: `, q% y! A3 m
- switch (stageStates[stageNo][n][l]) { 8 t/ N+ S+ m- y& G" t4 J
- case 1:
. c7 r3 k9 ^( {' K0 E1 j9 g/ I% S - screen.drawImage(floorImage[0], moveX(l), moveY(n), null); 4 \8 z8 E5 s6 y; o" x; b
- screen.setColor(new Color(32, 0, 0));
7 b$ Z9 Y( P. s2 d; ~- { - screen.drawLine(moveX(l), moveY(n + 1), moveX(l) + CS - 1, & b/ L7 L. d. W, o F1 ]/ Z; z& c
- moveY(n + 1));
9 A4 e7 z- _8 _% J9 o - if (l == 0 || l > 0 && stageStates[stageNo][n][l - 1] != 1) { ( q. ^. f5 o: N" C
- screen.setColor(new Color(160, 128, 96)); / C* @7 K% g2 f# i2 d) |! |
- screen.drawLine(moveX(l), moveY(n) + 1, moveX(l), - C% B/ H& H- y# D9 X! \$ j; G/ X! w
- moveY(n) + CS - 2);
4 i) V" b7 u2 b6 t - } ; b. s/ `" G1 i: p) h$ S
- if (l == mapx[stageNo] - 1 || l < mapx[stageNo] - 1
* M$ E6 c2 y) o5 b0 K3 _/ e; e - && stageStates[stageNo][n][l + 1] != 1) { % R. ]. R/ \ s! @6 O" F
- screen.setColor(new Color(72, 64, 64));
9 N$ Y: b- M- W - screen.drawLine(moveX(l) + CS - 1, moveY(n), moveX(l) 5 @3 n: Z) @$ z! B6 i: o! D% ^5 L! S
- + CS - 1, moveY(n) + CS - 2); 7 Q1 r6 D" W/ w/ o$ s
- } 9 F, Q {1 ]; h& o. ]2 ^
- break; % E F5 N; t0 B7 l
- case 2:
5 n4 w5 r) G# {! T' b - case 3:
* [7 Q' C/ t4 V. r; U - case 4: : s# t& H3 s1 V2 m$ r: a6 J* R
- switch (stageStates[stageNo][n][l]) {
' D0 J3 `- I, d L3 L2 j - default:
# `- ?, e( F8 |& m$ `, P8 R - break;
| _* A! t0 u - case 2:
! d# F0 Z) Z2 ?8 n) |/ ` - case 3: 4 W* q) ~9 V# n$ l/ P2 \& ?7 v
- screen.drawImage(floorImage[3], moveX(l), moveY(n), * r# z) W: d' o. F" X. q
- null); ) Q5 t5 o* B7 h( T
- break;
! ?( t y& c3 W; }9 V. ] - case 4: 7 C. J& I6 i8 g, q7 R3 u
- break; # e/ i! _9 Y3 v+ S+ B+ P0 L# p
- } * \* _. @& c( f; z0 m: G E
- if (stageStates[stageNo][n][l] != 3)
1 j4 O/ {0 a7 ~! O- `. [& e0 @4 L8 u - screen.drawImage(floorImage[2], moveX(l), moveY(n), ( [$ u% i. V& r0 n/ F
- null); * }4 l _( M y! V0 i
- break;
$ ~ H0 U' \" |# ~ - default:
9 z# ~& l# |4 ]7 |+ T. B - break;
. @$ I: b v9 a0 C+ e - }
" {6 \9 ?& e" p - }
' {' s. F( c+ T - // System.out.println(role[stageNo]); + x! H5 b+ w+ u
- screen.drawImage(sprite.getOnlyMove(role[stageNo]),
* a) R6 |( }, N - moveX(rolex[stageNo]), moveY(roley[stageNo]), null);
8 }- Y( p8 W% O( J) S$ X n/ ^% r6 @ - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo]] == 4) { 6 v, q, _- n8 B- {
- screen.drawImage(floorImage[2], moveX(rolex[stageNo]), 1 V M/ f/ ?1 f: F$ h
- moveY(roley[stageNo]), null);
! X" S3 a* }' K - } 7 H0 A2 o* y( o. K/ W9 W; s% T
- setupDisplay(); 7 N; h! g$ {+ T/ T
- }
- k- [9 J' {+ T2 k - /**
8 `4 a2 l& {# ]8 P2 D6 V - * 定位到实际的X座标 7 h) N- h/ Y2 F$ o8 W+ p
- * [0 F. P- l8 V/ U! s0 s
- * @param i " v$ P! M' Y! u5 A8 C
- * @return 0 I8 u3 ^* P& U; F' A% j. Q @: A
- */
( I5 o' Z+ P5 z - public int moveX(int i) {
; z; P- q+ R: {- I3 t - return (CS * ((maxX - mapx[stageNo]) + 1)) / 2 + CS * i;
- U. y6 A: h. g/ s8 U0 a2 H - }
- ` X, n0 J/ x% [2 e* T I) j( ~+ { - /**
) n! b* a3 i# ?' L. _/ z5 [ - * 定位到实际的Y座标 6 u! V3 r0 f7 @7 S0 ?
- *
- [' I6 f! C. x1 B - * @param i 8 m, ?4 E/ n$ z7 ?) E3 a n9 q: j
- * @return
+ U% @9 [ ^# M5 W( Z7 I4 B" N - */ 6 X7 T, P. {; q5 o& D
- public int moveY(int i) {
" v# e: K# q: u+ d - return (CS * ((maxY - mapy[stageNo]) + 1)) / 2 + CS * i;
) v% {; _! i7 w$ K* u - } B) N, d: i/ ?8 V
- /** ( C* s5 z5 z& y+ b& ~, o( I, _: I
- * 执行操作
3 n; V2 D/ l2 A( u6 o' [ - *
# ?( S- n0 E' c5 D7 f - */
9 k8 h- c B8 ] H& H3 b( c+ J: Q - public synchronized void execute() { 2 k( B7 j; }% p. S2 M
- boolean flag = true;
- N* Q9 y2 R+ [3 ~0 E - for (int i = 0; i < mapy[stageNo]; i++) { 5 C+ }. k1 Y3 `# L" ]9 |
- for (int j = 0; j < mapx[stageNo]; j++) {
- ]( x9 f6 S8 f. A/ L - if (stageStates[stageNo][i][j] == 4) { A! n+ \2 i( K% B6 F; y$ \
- flag = false; . |( j* x( L! o! F3 A/ u
- } 8 x9 B# q9 m( x" j5 X
- }
8 `. l5 g/ r7 y8 y+ P _3 P8 y - }
* h" x# {+ W) e: w - if (flag) {
' l1 i2 m- Q$ J% g8 @ - stage.getMode()[stageNo] = 3; $ @+ v/ k9 E+ i5 e5 R7 s
- complete[stageNo] = true;
( y/ @/ S* l8 F - } else if (hp[stageNo] == 0) {
& e ^/ e" ?7 A. y0 p - stage.getMode()[stageNo] = 2;
7 @+ m9 F/ |+ R - }
( ~ ~. P, y/ ~ - comps = 0;
^2 Q) Q. ?! l2 U; L - for (int n = 0; n < stage.getMaxStageNo(); n++) {
; ~3 n$ t9 U' q' P7 Q( c - if (complete[n]) { " N* z" w) U3 n0 V+ w8 O
- comps++; 4 ]4 P0 v; [) I! n3 ~
- } # C0 Z" I) |0 [( P5 F$ K
- }
8 O3 D( S( f& D8 O0 g9 L% m* N% f - } " Q! t" k- p, N0 Z
- /** O. u& c* _$ ~6 Y
- * 键盘事件处理
# T$ M4 q& P E; v - */ + n% T9 z1 }2 E, R
- public void keyPressed(KeyEvent e) { W$ \+ C4 q5 M1 Z* m+ ?* Z4 ~6 `
- if (e.getKeyCode() == 10 && stageNo == -1) {
5 H. n( z' T6 s i$ J. \ - // 开始关卡1
9 \. K- K/ ~' O5 `, g/ @* ~ - reset(0); ' F8 x" A) d4 P
- } else if (stageNo < 0) {
/ m! b" w' I) O, t8 Y - return;
; g9 x: o. |6 o/ A$ E7 w2 H5 v6 O. V - }
4 E: i9 m; v' J - // 选关(默认为最大支持7关,更多请自行设定) 9 D" r: z- b3 V |* k, I/ T
- if (e.getKeyCode() == 97 || e.getKeyCode() == 49) {
& ]0 N' I$ l( M, M, |/ C! Z - stageNo = 0; 8 j+ b1 U8 ^* W
- } else if (e.getKeyCode() == 98 || e.getKeyCode() == 50) { ( N4 U3 p' l: x5 {7 z* ^0 `
- stageNo = 1; 4 H. U" [, U" F0 O) p
- } else if (e.getKeyCode() == 99 || e.getKeyCode() == 51) {
* n1 b( ], B# F/ Z - stageNo = 2;
9 U" m2 P6 x( @6 P. H9 s! E3 ] - } else if (e.getKeyCode() == 100 || e.getKeyCode() == 52) { 4 ^0 v, f% Q3 L/ G0 k
- stageNo = 3; " f4 Z& A0 t5 X4 i. f) f- t- |
- } else if (e.getKeyCode() == 101 || e.getKeyCode() == 53) {
1 _( S2 y) j3 g - stageNo = 4;
2 B" f% \1 E7 ]+ W - } else if (e.getKeyCode() == 102 || e.getKeyCode() == 54) { 8 Z. o4 Y2 a* o6 l; R. r
- stageNo = 5; % F# c" y$ w6 e7 f5 D
- } else if (e.getKeyCode() == 103 || e.getKeyCode() == 55) { " }. q. ]4 B, c3 X: q, y1 W2 J
- stageNo = 6; # F: X" ^; E" t8 @8 _) @
- // ESC,重新开始 ) M6 K+ N4 P9 l2 I' f; S8 A( A8 a/ N
- } else if (e.getKeyCode() == 27) { : n4 N, }1 l% b. y
- reset(stageNo); $ @" I; e& g' N9 u
- } else if (stage.getMode()[stageNo] == 1) {
5 |% ^( n( Y; S0 D8 D1 }% U - // 退步 $ _ M: }2 i; Z+ `
- if (e.getKeyCode() == 83) { , @& h9 B$ x% k' A1 V0 s7 n; }$ a1 o: q
- nextStep(-1); $ z1 F6 z) L$ G8 R8 Z$ V
- } & ~: r# u$ I, S- t/ x. P
- // 移动角色 / v3 ` S( ?5 }2 A+ z, y" u- [
- else if (e.getKeyCode() == 40) { P4 J L- b5 j6 B' v& m+ g5 d1 J
- nextStep(0);
* P) |0 G7 Z( [ B7 X* V - } else if (e.getKeyCode() == 37) {
: u- |3 X, r6 Y! U* x' g - nextStep(1); 4 h( v4 i3 \( V0 `
- } else if (e.getKeyCode() == 39) {
8 R T: F2 e# `4 T$ ~- ` - nextStep(2); : p t* L( {. [) ?
- } else if (e.getKeyCode() == 38) {
5 O1 a# M! T! {3 Z U - nextStep(3); ) C% Y+ @9 q# [+ L) p: S2 d& s% @
- } else { # @( a3 f- O! z y( s# K: G! ?' E, x
- return;
% i4 A' |9 u; v - }
2 m9 ^! k5 n0 A! q - } else {
- j5 z0 X7 I g6 Q5 K3 c - return; 7 ]( Z2 c( h1 a& P6 z! t' h, F
- } 9 S. ]% |4 @' ]( H8 j- @9 y
- // 绘制背景 " j( e4 [7 c Z1 i1 R9 ~4 V, r
- background();
% ~; m& b7 k- `4 } - // 绘制游戏画面
& d; T$ w) V; M - drawScreen();
+ y* C" f3 A4 H+ p - }
3 D4 v( X0 n. y4 l - /** + i1 W' C, Z7 U* W& b
- * 切换动作
5 R5 b9 f8 r$ K6 z% h' S# M, L7 x - *
" X P0 H0 T4 F# J& B3 z - * @param i , X7 n0 n' D( p! ]( w& O# k
- */
+ ~+ D7 w3 |; ?; \+ Z/ n/ S$ a - public synchronized void nextStep(final int i) {
2 H. _6 P6 ]9 F4 l( G$ ]7 b - boxMove[stageNo][hp[stageNo] - 1] = false;
& ]4 Y2 X2 I/ T& `/ m' k' F9 H - switch (i) { / x/ \# \' C# a# \- z
- case 0: ! E6 I# ?) u* `: [
- if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 2) {
' l1 [$ |! r1 o! W0 T2 G0 U - return; * q5 Z( Y% |; P# K; x8 \. C0 ?
- } ) J. `$ e- B+ B* }$ b$ r
- if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 4) { Z/ u( d8 O$ R3 E+ ~% G, k
- if (stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] < 4) { ' r2 `' l8 o& K* `
- return;
6 A+ y/ I }1 @9 ^% h' ~) u6 E, P7 m - }
1 N, k. f% Y: g - stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; / z6 U9 h% c! C6 D) v
- stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] -= 2; 8 G+ l( {/ o4 _7 N
- boxMove[stageNo][hp[stageNo] - 1] = true;
T* u, J, |$ N( I7 Q C* L/ |5 f - } & o O/ e" `3 Z X3 d/ w* W
- roley[stageNo]++; 2 I8 P$ N- [5 a6 O9 O+ Y
- break; 3 C5 k+ p# c+ k0 m w( Z
- case 1:
# S! A$ }2 z: N4 W! \4 F - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 2) { 8 h/ e# I" a- ]" L5 e. i6 E0 _
- return; $ v1 H, d2 V2 G" z
- } 8 Y4 Y# ]" F; ~ n+ C. r8 u
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 4) { " Q5 d0 L* A; M8 R
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] < 4) { . |3 U# a' s- ]3 ?6 |
- return; / s, C# _6 Z" E8 y$ q1 e8 v9 c. y
- }
- @! H7 R6 h m) F: `, q& w - stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2; # g. L3 T' R+ v3 n# p9 L
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] -= 2;
) a# V, N' Q% P0 W, \ - boxMove[stageNo][hp[stageNo] - 1] = true;
' A6 ~: a2 b" w: X8 q9 v5 m/ s - } 4 S# G$ W) [% n3 ~
- rolex[stageNo]--;
; G1 ?# b) C6 f8 Y, M9 E' n - break;
0 |! ]$ ^. P; _ - case 2: 6 l% @# D! B$ O
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 2) {
A: z3 Z: L& X3 F* p; h, N - return;
5 ?: k: @% n' V# q; F) {% H - }
9 o6 Y2 t7 o. ?, G0 V - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 4) {
# K7 O+ G8 i+ j3 a1 [0 E( x - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] < 4) {
9 l8 Z; k4 s8 k! c - return;
. y8 \) u6 A; _, u0 \* c2 | - } " i" j9 c$ y2 C# \ U: ]
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2; # t6 v* x5 W, f( n% C* ^" \
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] -= 2; ! g# E/ [, n5 ~) z9 Y
- boxMove[stageNo][hp[stageNo] - 1] = true;
: D l) e% v" C. ?7 V - } M* S. f5 M1 R1 w& A" f
- rolex[stageNo]++;
6 s4 m: [) m2 Q t2 C( l- K - break; 6 c. o6 W5 b2 R" Z$ Q
- case 3: 5 \, t1 C# r- g, ^5 u# f, V
- if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 2) { ( Z, }3 H# h4 b( ]" \& S
- return; 0 O2 n* N$ S& l m1 ]+ K( t5 `- f$ W2 {
- } 5 W) R7 @" ?+ E q
- if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 4) {
4 q+ ^$ @9 S `, Y* E - if (stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] < 4) { 8 r; f* c b, p; ~) {/ o
- return;
- L$ \" _+ n- f' n7 v3 k; F% ?) @ - } 8 W( I5 P8 r. Y$ Q- e
- stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2;
, v o* N( C2 V" f) Y) C - stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] -= 2;
# W* O9 z0 L5 t! F6 m - boxMove[stageNo][hp[stageNo] - 1] = true;
, W2 s5 Q: C9 H1 t- H, T - }
8 j/ t9 |: l4 i - roley[stageNo]--; 0 c2 v& y2 Z/ {4 v4 f9 |
- break; $ B2 P/ Q2 Y: f: u2 G
- default:
W. x+ O( d# o5 v - if (hp[stageNo] == stage.getMaxHp()[stageNo]) {
' h0 t: f3 p% U' w7 C$ t - return; Z9 I% p, g$ i0 ?/ S# H. M$ v. ]
- }
" c# w0 W0 h( X: x/ Q' O0 ] - switch (ons[stageNo][hp[stageNo]]) {
& O) f; `5 G6 k v- D5 N* P - case 0: / H. g+ |% ~1 d5 g: H6 q
- if (boxMove[stageNo][hp[stageNo]]) {
F. U, `( h8 c - stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; 2 Q5 ?: Q' }& T, G; h6 ?
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; 1 D7 H/ A2 \# r) n2 P4 V
- }
J+ z3 u1 b; P f& k7 u - roley[stageNo]--; # `- v$ c" D" @. \
- break;
8 ^6 z, O7 v1 f4 m - case 1:
. I8 a' f/ P1 I; ]( p* n9 v - if (boxMove[stageNo][hp[stageNo]]) { \; S) E' I6 z6 P. R7 O4 n( m
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2; Q2 f7 B) h9 @ U4 s, r
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; " n/ w) y: P% u5 P7 g( x4 B
- }
/ E/ N: y& Q, P+ N& ?( h - rolex[stageNo]++;
5 c, I$ Y5 a$ U( _3 S# j0 \ - break; 3 s& i8 D/ e, k
- case 2:
7 Q, k. r0 }8 @ - if (boxMove[stageNo][hp[stageNo]]) {
8 s/ \4 l! K( I" T n' b- N - stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2; " r# S+ e' R" O. B$ b0 A
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
9 v! `0 W/ M& G$ \$ ^3 I" E - } * {3 |; }- j u+ w3 x1 H
- rolex[stageNo]--;
2 M3 e( S8 G6 j* ?! | - break;
5 t/ I- T# F* e/ m) R - default:
* s% e! ~4 R; [8 `. J: l - if (boxMove[stageNo][hp[stageNo]]) { # e" n& |% V$ o- B; A; |
- stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; $ ]6 ^7 J- B$ f
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; 0 G4 T8 b; _* T# c! H
- }
3 k& O8 J! l) F1 s6 `8 i3 F - roley[stageNo]++;
' c" ]: @* b5 K( W - break; 0 b% ^0 \# R$ L) [
- } 7 U( T# b9 c9 z$ t
- break;
" w% r6 ~' q2 A W: q/ q - }
& J/ i2 J; E ]! |, _ - if (i != -1) {
5 L: z7 r o/ n; p! l* N - hp[stageNo]--;
) ]" ?4 R, T9 Q- ~ - ons[stageNo][hp[stageNo]] = i; 1 z9 t$ U+ U$ o: B2 s/ k5 F1 A( k
- }
: H1 f" a2 ] u' D# h- V' W& i - role[stageNo] = ons[stageNo][hp[stageNo]]; 5 `$ `4 L) @, }+ v( m" B) _
- if (i == -1) { 2 a3 v/ L7 l7 i0 p* z2 |; ~
- hp[stageNo]++;
( U4 S) Q) H* e5 D* z; t - }
8 [: N j4 s# J8 X - execute(); ' \, T, W" v) ^
- }
- Z' k. z! s D - /**
/ l, k: P1 H' y+ f* i - * 开场画面
$ U) e, l: b, e7 X O& R8 G - * ' I/ k0 n, P0 |4 _/ P1 j" e r! M5 Z2 e
- */ 6 U+ A9 d1 N# m: H& ~1 U( l( ]7 n
- public synchronized void openDraw() { . c3 N" ? H5 T9 q9 C
- background(); * S0 o: L! @& X4 C# X/ s% I
- for (int i = 0; i < 5; i++) {
: L; o6 F5 K2 R: m+ } - for (int j = 0; j < maxX + 1; j++) {
. a- p/ m( h& i7 s! C: } - screen.drawImage(floorImage[0], CS * j,
7 L5 R& w E9 ~- _4 C" z/ H/ ~ - (CS * i + CS / 2 * maxY) - CS * 2, null); 9 z: G; u: E2 f- Y6 |3 u' _
- } ; V) w; Q, I, B' M
- } 5 q* P$ S- A0 b# o
- GraphicsUtils.setAntialias(screen, true);
' ]2 l7 R* ]' _/ R2 A: h - String mes = "怪蜀黍传说 - 勇者推魔王";
3 R; y$ C9 q8 _2 z" F - screen.setFont(new Font("华文新魏", 1, 35)); 1 X8 X5 d/ T7 l9 y
- GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen
; f8 h) W7 R" m9 _8 A X - .getFontMetrics().stringWidth(mes)) / 2 + 13,
: }, j, B- ?2 f) e5 U5 } - (CS * maxY) / 2 + 25, Color.black, Color.orange); 5 I( b0 f0 a) k% y
- mes = "Java版搬箱子游戏开发入门示例 - 0.1.0";
! G4 f5 {+ f. m) u8 H - screen.setFont(new Font("华文新魏", 0, 30));
) C0 ~: K, d" ^) A) f% z - GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen * N9 | d$ z# |- f7 V$ Y/ \2 I
- .getFontMetrics().stringWidth(mes)) / 2 + 13, ' Y* n2 L. D y- B
- (CS * (maxY + 2)) / 2 - 55, Color.black, Color.white);
6 s1 c1 Q$ J1 f% J# ? - GraphicsUtils.setAntialias(screen, false); 0 U3 o4 m/ k, o6 Y1 t" }
- setupDisplay(); 4 _, b( |" l8 y5 a) ]/ {- v* O* O& O5 N
- } ( Q @& d$ Y+ a' X. \
- /** s8 ~% `5 u Z3 l! w7 o+ X! e- r5 z
- * 绘图接口实现
@7 N5 N7 q+ ]9 d* h+ {; P6 | - */ ! F" }) t, G, m1 K9 F
- public synchronized void draw(Graphics g) { 5 H% {" c8 @" w3 ~8 d4 P
- g.drawImage(screenImage, 0, 0, null); ; `' H6 {# v) @/ a
- if (succeed) { : \8 A( p+ `3 N) j5 h e2 [, D2 t4 o
- if (sleep == 100) {
% k2 a+ c7 ?7 P# X" C - // 进入下一关 . k2 {1 }$ Z, X$ A: H) j
- reset(++stageNo);
, P& v" d. M0 G/ L - succeed = false; 1 |3 Z- w3 y0 D/ H% E1 D d
- sleep = 0;
, Z8 `( P' g |/ ^& g - }
1 V, ^4 Q+ o& `- N, m1 G - sleep++;
% u7 m; n0 U) ~+ r0 b- J9 x - } , a+ x" O; t- R, |7 ]) t+ ]. k
- }
7 c; |/ ~3 @% [6 ^ - /**
6 W, h- j- b& F& ^) V0 } - * 设置基本数据
7 l# x4 j ~5 c& }( w - *
0 d( [/ q0 w- v& |9 t - */ 2 c" G+ \4 f3 `) y+ Q
- public void setupStage() { - k( h; w6 q) B4 j$ S
- for (int i = 0; i < maxY; i++) { . @ F l4 e% s- \6 R6 m+ E5 A
- for (int j = 0; j < maxX; j++) { ! J- P1 f* z4 K4 I1 S4 n
- stageStates[stageNo][i][j] = 0;
+ m( D/ {$ K1 |6 J4 m - }
+ [' f; t% u# o. U! ^ - } & q7 G2 Q/ Y3 R& h# u( Y; h
- mapx[stageNo] = stage.getConf()[stageNo][0]; 1 K" g3 X+ H$ \+ D- ?3 i0 `) b+ b
- mapy[stageNo] = stage.getConf()[stageNo][1]; ! L# b: ?' I9 Q) f% r- R
- rolex[stageNo] = stage.getConf()[stageNo][2];
/ Q. y. }1 S' l- y2 f8 k1 n8 R - roley[stageNo] = stage.getConf()[stageNo][3]; 3 m# [0 V" b. x$ X
- for (int n = 0; n < mapy[stageNo]; n++) { 4 ]' a- g( `" J$ \) y
- for (int l = 0; l < mapx[stageNo]; l++) { ! q3 @+ [3 U1 f4 b& t' J
- stageStates[stageNo][n][l] = stage.getMapData()[stageNo][n][l]; : E* T: @% |( Q6 e1 u' G" L" L
- }
+ U0 \) s6 H V4 i# [& R - } ! d7 \" i% C% e }0 X
- hp[stageNo] = stage.getMaxHp()[stageNo]; 7 ?! b/ d+ L' U/ x1 `0 y: O
- role[stageNo] = 0; 5 U4 _/ e! g" n, K4 @2 h6 R0 W+ b: C
- for (int i1 = 0; i1 < stage.getMaxHp()[stageNo]; i1++) {
; Z% }+ X6 x$ Q! n: p - ons[stageNo][i1] = 0;
! q2 v$ Q: a2 B1 R# l - } % k2 H6 u' T9 P5 f) n
- for (int j1 = 0; j1 < stage.getMaxHp()[stageNo]; j1++) {
5 `# m" B" r2 \7 P* [4 @- _ - boxMove[stageNo][j1] = false;
J u6 O! H W% F - } 8 X5 A& r: {0 `3 |9 E8 u
- }
( \* V! o" v3 Z! T - /**
2 a' }: A0 D4 R - * 设置显示
) s9 c0 H( N, ~ - *
! t) a& _& P) [* C6 m) A. v: ^ - */
7 u( v2 y8 a3 W2 J9 g. T - public void setupDisplay() {
3 q; M+ |! |: t: C/ h - if (message == null) {
) z# m, p$ L0 ?; G7 [! x7 |3 A; f - screen.setFont(new Font(LSystem.FONT, 0, 12)); 0 g/ ~8 ~3 w( ?- o. K* F; |7 E; Q
- int size = 0; 3 N# O# j! m5 H4 l3 e
- for (int j = 0; j < stage.getMaxStageNo(); j++) {
0 n/ K l" c' I1 q+ E - if (complete[j]) {
* Y; N' V1 N* i0 Q: {# D - screen.setColor(Color.gray); * j( }' |7 j6 A i/ \ ?, l# c
- } else { # A; X+ [- T8 e& u9 w
- screen.setColor(Color.white); 4 y% ~4 T5 Z0 D. L. O
- }
4 k5 T( @( Z2 C2 ` - if (j == stageNo) { 2 c' K7 V! i6 {8 y
- if (complete[j]) {
- z5 D6 h/ y/ e6 ]- P - screen.setColor(Color.magenta);
# Y% R( T0 x1 H7 ~4 V5 J* h - } else { 4 D$ r! y7 ^- r. H
- screen.setColor(Color.cyan);
9 _% J V% A4 C4 H$ h% N; Y( i/ z4 Q - } , r7 q0 @( t3 }" x
- } $ t6 m5 M/ E5 X) ]5 E. f7 \
- screen.drawString(m_stageName[j], size = (10 + (screen
' a/ q, |2 M j9 _ - .getFontMetrics().stringWidth("关卡0") + 20)
4 u# U9 |/ Q; G7 R. N, c0 V - * j), LSystem.HEIGHT - 50); 0 D0 I+ \7 K9 Z7 C: i
- } . k# _: o* c/ c& x: y
- screen.setColor(Color.white);
( S ]3 l) F+ ?" R l" ^- e - if (stageNo == -1) {
$ K3 E& U) c7 [! D' Q - // 初始画面,无数据 : H0 o+ Y+ @" n5 U. M* Z& Y* v
- } else { - ?+ {+ f8 }( O- F) _3 q6 c& j
- // 显示状态
( r) U# }0 G! |5 g3 h5 W - if (hp[stageNo] == 0) {
" Y4 U( ~ K" p - screen.setColor(Color.red);
: o/ o6 b" v. n - } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 4) { # L: J0 Y( H. n* Q
- screen.setColor(Color.orange);
% A3 B; Y" s* Y! y - } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 2) { . Y9 r0 \. H, m( O7 V# Z8 |( J
- screen.setColor(Color.yellow); 7 S* m; Y& z4 }; g/ h2 u- G" p
- } " M4 q% ^1 u( M$ H) A+ s# @: L+ `
- screen.drawString("主角 HP " + hp[stageNo] + "/" ! R! k/ m* D- h4 V) L F# L
- + stage.getMaxHp()[stageNo], size + 50, , s. Q/ x) ]7 m; F+ Y
- LSystem.HEIGHT - 50);
# p) e/ U5 i" L, _/ f; O( l/ @& w - switch (stage.getMode()[stageNo]) {
: o$ f# b- Z1 P* a0 b; { - // 生命耗尽
- I3 S, ? i+ C1 O; N+ M4 R - case 2: & u- X# \6 ?+ T8 {) `
- screen.setFont(new Font(LSystem.FONT, 1, 30));
4 J- Y. s t% G5 Y4 @ - screen.setColor(Color.red); 7 h3 r9 W1 g$ o' ], `8 }% X
- GraphicsUtils.setAntialias(screen, true);
7 n) D" n: d$ L6 R4 V - screen.drawString("The End!", 9 @7 ]- a) R4 ` r
- (CS * maxX - screen.getFontMetrics().stringWidth( d8 y$ J; O3 G1 d! p
- "The End!")) / 2 + 14,
, \+ l' b2 z# v7 A* d% E' | - ((CS * (maxY + 1) + screen.getFontMetrics() + Q5 X. d! X4 g
- .getAscent()) - screen.getFontMetrics() ( C9 s5 g$ l! @1 V4 {; ]
- .getDescent()) / 2); : R& T- C }" w7 R/ d
- GraphicsUtils.setAntialias(screen, false); & I3 S5 I$ y4 o3 Z, h5 H
- break; . l1 X' j. _8 q9 g+ v8 y0 R
- // 胜利 4 s2 S; y/ e; k% N h
- case 3: 3 b! `# x6 z% P9 p* U0 \8 n
- screen.setFont(new Font(LSystem.FONT, 2, 40)); ; n; K9 w7 B- u4 t4 P
- screen.setColor(Color.darkGray); , S% x o# [& U, K' t0 T ?( e
- GraphicsUtils.drawStyleString(screen, "Good job!", (CS
4 \$ r- R& x- R) c6 b+ t - * maxX - screen.getFontMetrics().stringWidth(
3 v6 y( H2 }) s - "Good job!")) / 2 + 14, ((CS * (maxY + 1) + screen % m$ W' T* l! q# d- m3 E: _
- .getFontMetrics().getAscent()) - screen
$ x6 x& e0 J" _( Y- R$ h! t - .getFontMetrics().getDescent()) / 2, Color.black,
2 e& f2 A! U' Q: K; R& u - Color.white); " o; L2 o% l: o
- // 胜利标记
1 s, f* V- [, k: u E - succeed = true; 6 a, w/ L2 A- y S# P
- break;
- b$ `# }, w4 E$ J; }) b - } $ S) `# a, ]9 J$ H% f: _6 ]
- }
& J/ g" ^7 r% q! Q3 i - }
1 x/ h$ p) h2 n( P) _9 ? - // 存在信息时 3 L: @% l# I$ J" X4 q, F7 s9 } t
- else {
+ z# u( i. l( W" x) n# r9 \ - screen.setFont(new Font(LSystem.FONT, 0, 12)); $ Z: } @9 q# i, l
- int n = screen.getFontMetrics().stringWidth(message) + 16; 4 f2 G' {0 V7 L% `4 Z4 ^4 ~
- int l = screen.getFontMetrics().getAscent()
1 X8 t( \2 D& Q - + screen.getFontMetrics().getDescent() + 8;
) v& w9 [/ a" U5 [8 E0 z1 L - int i1 = (CS * (maxX + 1) - n) / 2;
4 q( {5 D8 E' h/ a" @4 { - int j1 = (CS * maxY + 1) - l / 2; * I, Y+ v7 R% J
- int k1 = i1 + 8;
6 G# O6 T. ]* S/ K6 ^+ q3 N4 a - int l1 = CS
, m# x2 R( Y4 a g - * maxY
0 I j/ W& k& [) s - + 1
- x$ M# l, q! c7 ?/ r - + (screen.getFontMetrics().getAscent() - screen
1 V5 }- s8 X6 t, `* Q( I - .getFontMetrics().getDescent()) / 2; " M" F5 f' n3 h
- screen.setColor(Color.black);
/ }! R% \( E& s/ @8 n - screen.fillRect(i1, j1, n, l);
, Q$ T) w0 t: x* Q - screen.setColor(Color.white);
) X( {- W5 @) [8 e - screen.drawString(message, k1, l1); $ k% Y9 X4 Y0 M
- }
5 x. v$ W1 f, R2 J* E2 \ - }
0 A( Q! W% R4 O" {. ~0 p4 H - }
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' O* u# r, s8 ]1 n4 u* [启动类: 4 N$ ^# O5 E" |; B$ z7 R; v! `
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Main.java - package org.loon.game.simple.sokoban.main;
5 K/ d! s) P* Y; H+ p - import org.loon.game.simple.sokoban.GameCursor; . v% g. e# P4 A# F) ]
- import org.loon.game.simple.sokoban.GameFrame;
* U8 y& K+ h% O" c. n( [6 M5 ` - import org.loon.game.simple.sokoban.control.Sokoban; & L( O1 a; Z" E( |* w1 Y5 F
- import org.loon.game.simple.sokoban.control.Stage;
' n/ u8 j2 w7 `' A) |( x - import org.loon.game.simple.sokoban.control.Stage1;
$ K# X" M: u' {0 V: o2 E - /** + g' Q6 [% E& l- z: R( v
- * Copyright 2008 - 2009
# I$ X& S0 O! y4 ~2 b$ `% Z# ~ - *
1 F# ?% J4 R5 y$ } - * Licensed under the Apache License, Version 2.0 (the "License"); you may not 6 o6 B' @9 b. f+ W5 U! I
- * use this file except in compliance with the License. You may obtain a copy of
+ }/ I9 S' ]$ n; y& z- `6 {+ _" Y6 \ - * the License at
( J! R# U5 q2 w% p! e - *
2 c6 c1 d0 l5 _$ ^9 D, X) z - * http://www.apache.org/licenses/LICENSE-2.0
1 z0 |6 S5 K8 \4 M - *
4 a3 ~2 ^- O. s5 X* V0 A - * Unless required by applicable law or agreed to in writing, software * x' P+ I: W t; [
- * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
{+ I G, g H( `$ s - * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
. O, { B2 |+ `" g5 S" x+ s - * License for the specific language governing permissions and limitations under
A, `) j* ?3 I( }7 {' H: L - * the License.
: ]) a' ~. ~+ F( D! W6 { - *
: H, T3 O! |2 F/ E - * @project loonframework , @0 G4 ^/ d7 w* Z7 [
- * @author chenpeng 8 W/ \' Y' }4 m& J6 }* X
- * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
[, _0 |. \5 @ C - * @version 0.1 1 `( F1 [$ K, M2 d9 M% n' s
- */ 1 b+ P- H% ^9 h: e1 z
- public class Main { ! ~* x" A7 e z' O' ^4 E
- public static void main(String[] args) {
# ?/ Z6 m8 Z% n8 q- b$ @ - java.awt.EventQueue.invokeLater(new Runnable() {
" ^1 X$ b' l3 j. a) b. H/ h - public void run() {
$ D; y! i3 K/ W - GameFrame frame = new GameFrame("Java版搬箱子游戏入门示例及源码-0.1.0", 540, 480); - c4 R8 J4 F! d7 A# D
- frame.setCursor(GameCursor.getCursor("image/cursor.png")); 1 F; g# ]; H5 x- o3 W& o
- // 获得搬箱子关卡接口
: g7 ?7 c( O5 y# @1 b- |. r - Stage stage = new Stage1(); 9 u) y" g) y8 K% L
- // 设定游戏控制器 ( D6 [. T6 k; ^# I, b
- frame.getGame().setControl(new Sokoban(stage)); * }( T. P7 S+ X& c( Z8 _; J
- // 游戏全屏 % s$ u% g9 o8 B( \4 z% k) B* Q* ?) x! ]
- // frame.updateFullScreen(); / y: d+ R* ? [, O' ^: t
- // 是否显示fps " j8 I5 ~* {8 l& N* z- _6 C* N4 h
- frame.setFPS(true); 8 t% p m3 g0 j2 v# c1 T( ~& `) l
- // 允许的最大刷新率
2 y d. b+ m. g; _ - frame.setMaxFrames(60);
* [1 ]* A+ G4 z7 b) } - frame.mainLoop(); ! v; Q6 ~$ U9 t0 t% t1 _& i- i
- frame.showFrame();
. S/ c! q) L2 m1 E" f9 } - }
6 L0 l$ |( P# s7 j3 w! I |; z. K& f - });
$ ]+ \# s7 I! Z' e4 Y4 Z- b - } + A8 c7 b9 Y2 s7 U) P& b5 ~
- }
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JavaSwing实现的推箱子项目源码.zip
(139.15 KB, 下载次数: 4, 售价: 1 IT币)
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