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推(搬)箱子,又名Sokoban,仓库番等,是一款堪称古玩级的电脑游戏。 ' o+ P8 M. B; @" {8 B; N7 }
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提起它,笔者相信没什么人会感觉到陌生,更没什么生物会连听都没听说过。它的发展历史之久远,甚至超越了俄罗斯方块(1988年电脑游戏化)。) Y8 H7 G( }* }. ^& F
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这款游戏最初起源于日本,是个很难争辩的事实(我知道有人反对,但笔者确实找不到什么有力的反对证据)。他由日本人(哎……)今川宏行在1981年创立游戏规则,并于1982年经日本软件公司Thinking Rabbit正式发布。比较遗憾的是,早期的推箱子并没有PC版,笔者在网络 上搜索到的老版游戏也大多为90年以前的Mac OS下程式。 g; D5 ?2 Q+ ?0 p! }2 {
2 Z4 q0 p+ I/ P' A Y 但说起真正令推箱子风靡于PC机的,却该感谢我们的台湾同胞李果兆先生。是他在1994年开发的仓库世家,才真正令推箱子游戏在世界各地大受推崇;仔细说来,推箱子这款小游戏之所以能有今时今日的声望与地位,固然有今川宏行的开创之功,但若说到贡献最大,承前启后的,则非中国台湾的李果兆先生莫属。% ]. o6 _6 i* x1 d4 Z8 J+ s( g
9 q/ ]1 R1 P4 X& Y" { 推箱子游戏的规则非常简单,就是用尽量少的推动或移动把所有箱子都推到目标点上。箱子只能推动而不能拉动;一次只能推动一个箱子。然而,尽管它的规则是很简单的,但对于不同难度的关卡,所需要的脑力却是截然不同的,有些关卡可能会花费您几个小时、几天甚至几个月的时间,也正是这种简单性和复杂性的结合,最终令推箱子类游戏风靡全球!6 ?2 q' \4 F# ?/ R# B3 l
4 {3 H9 g$ W* m0 a5 j2 j 本回笔者在Blog中提供的,就是一款java 版推箱子游戏的简单实现。
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笔者设定[上、下、左、右]为方向控制 ,[S]键为后退到上一步操作,[ESC]为重新开始当前关卡,点击键盘上对应关卡的数字键可以直接选关,需要注意的是笔者以HP限制了角色的移动次数,HP归0则挑战失败。& l6 P5 L p7 j
# n* M" Q% X# v, i3 P6 b 目前版本仅提供有5关,有需要者可参考同类游戏自行扩充,游戏源码 在jar内。8 F0 B2 [3 f- ?
游戏截图:
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核心代码:
2 X7 Y5 c7 s( ?/ f
Sokoban.java
package org.loon.game.simple.sokoban.control;
; a; t2 p9 S7 J import java.awt.Color;
' H/ |8 [+ c! N/ |; m import java.awt.Font; ; W- x: X$ q% A% h
import java.awt.Graphics; # {9 ?. i% h- g: z3 C
import java.awt.Image;
) v9 \. e4 T& L8 N7 X0 Z import java.awt.event.KeyEvent; 8 A' }- w' N! E6 L% J0 i
import org.loon.game.simple.sokoban.GraphicsUtils;
5 c/ `1 S0 F$ z" L# h import org.loon.game.simple.sokoban.LSystem;
% V7 w/ {/ ?& z import org.loon.game.simple.sokoban.SimpleControl;
) F6 I, K# L' O# ]0 p1 E /**
8 T$ q8 b7 w+ {4 j1 J+ r * Copyright 2008 - 2009 8 O7 i+ o+ c1 d4 I1 e1 \7 u& |
*
4 w, r! r3 h4 { * Licensed under the Apache License, Version 2.0 (the "License"); you may not $ x( h3 G( T, f7 m+ g
* use this file except in compliance with the License. You may obtain a copy of 6 h8 c. f9 \( u% ^1 l
* the License at P1 E. E! E, t: q0 Z
* % p% l& q: W& ~: ?) s
* [url]http://www.apache.org/licenses/LICENSE-2.0[/url]
& M2 G% j7 U* K8 \' t5 s * . r4 q+ g! N1 Q
* Unless required by applicable law or agreed to in writing, software
* @8 y9 M$ E9 z! L* S" D1 s2 i) l. L * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
! F/ {* I- V' D7 X5 n+ j3 S * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the ' C' h" ?9 T. g5 a# i P
* License for the specific language governing permissions and limitations under + _+ K! m3 j/ b
* the License.
! P" f$ x1 C' A/ e9 K * ; z, {' B6 c! z8 o9 Q1 D) H
* @project loonframework . |0 b7 q" f' v
* @author chenpeng
2 [1 O3 F! }1 \& a3 l, @ * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn 3 b |' g- M. f( k( P
* @version 0.1 $ Z0 `* c1 K9 w3 p
*/
( l& |0 D& B7 p" G public class Sokoban extends SimpleControl { ! o# W$ ?8 b7 \7 I9 z, i) ]
/**
2 Q! y8 g) j/ _; X *
, T- [/ e0 W: z2 ^5 c8 R3 y- D' S */ . M" R: y" u. ]7 r2 D' U
private static final long serialVersionUID = 1L;
1 s# x; O1 ?3 ?* e private Image backImage = GraphicsUtils.loadImage("image/back1.jpg"); . E' D1 O [6 ^3 ~# C3 Y) ^% _7 H& J3 r
private Image screenImage;
8 c+ r0 L$ y. t$ @$ i: N& X+ a // 墙壁图 9 U0 s# ]$ y u3 [, b0 q
private Image floorImage[];
% w9 k* O2 y2 r5 X) [; K! J' R8 H // 角色精灵
2 C. m2 Q% Y$ h private RpgSprite sprite; 7 s9 ~% F( R, J( h8 C
// 窗体显示图 8 ]/ p# j6 a3 I5 k5 u
private Graphics screen;
9 C: d% |4 M) `# D, t! K private String message = "按下 [Enter] 开始进行游戏";
. F9 v% y7 x+ |; L6 c* A6 A1 G2 x private String m_stageName[] = { "关卡1", "关卡2", "关卡3", "关卡4", "关卡5", "关卡6", u( Y* o# X; s
"关卡7" }; 5 o6 K& ?: p2 U' ?# g) I
private int CS = 32; 2 [7 I7 U3 |) |
private int maxX, maxY, comps;
& C* \1 k: Z7 l% R. Q private int stageNo;
6 Y0 Q* a, v4 x7 t6 q7 ]% a4 T private boolean complete[]; 6 {5 a+ U# ^ d, a. v
private boolean boxMove[][]; . o( a/ X& ]. X0 F& T; F
private int hp[];
* l" z% f2 g3 Z7 Y, s! Q private int stageStates[][][]; 7 y6 L/ B3 F4 ?4 d: b1 b4 ^4 z& G
private int ons[][];
" O4 J! A) z0 P private int role[];
$ T& k2 q9 ?+ }0 r- U) K private int rolex[];
- K0 c* [0 `9 Q private int roley[]; # E! ?' f+ l. J8 x
private int mapx[]; 1 I7 I8 ~' G, ^; {7 I1 z
private int mapy[];
* \- ~6 \3 N6 l$ |: G2 X private int sleep = 0; 2 F6 H7 p1 e# H% |4 R# |
private boolean succeed = false;
4 O* W% @6 k w& w$ A& j private Stage stage;
3 x- L( q1 H0 n0 |) J# C public Sokoban(Stage stage) { 5 j0 E# y5 M5 d2 y2 f
this.stage = stage; ' C. a+ \( X. M* p( c
this.floorImage = new Image[4];
' W4 i j; r7 E( Y this.sprite = new RpgSprite("image/role1.gif");
- U' Y- o& T4 X/ g2 q) g, A this.maxX = 16; $ `7 w4 S/ f6 j
this.maxY = 13;
, K W# m5 r0 u2 m$ B. i this.comps = 0; 8 F" z" N c+ e+ r) [8 l
this.complete = new boolean[stage.getMaxStageNo()];
$ z7 X) U: e. C% ?* h I' D3 F this.boxMove = new boolean[stage.getMaxStageNo()][1500];
& M3 d* C% n P9 f# w this.ons = new int[stage.getMaxStageNo()][1500]; : R8 k' P& E# f$ J5 H
this.hp = new int[stage.getMaxStageNo()]; 8 H$ G2 {0 T. W4 F; y, P, A
this.stageStates = new int[stage.getMaxStageNo()][maxY][maxX];
+ a$ A+ _5 v- m this.role = new int[stage.getMaxStageNo()];
5 [7 z( M! y6 ?9 h! a+ @; S3 ? this.rolex = new int[stage.getMaxStageNo()]; & U. o, ?1 C2 a, X9 ?9 |6 b
this.roley = new int[stage.getMaxStageNo()]; ' W, J$ u6 a5 ~5 L$ V; u
this.mapx = new int[stage.getMaxStageNo()]; ) s" c- L& B2 g3 i, S
this.mapy = new int[stage.getMaxStageNo()]; ) I% ]- v+ b: H! n1 i! B
for (int j = 0; j < 4; j++) {
( r* Z. I! i# H" K/ a; {; u floorImage[j] = GraphicsUtils.loadImage("image/back" + (j + 1) $ P1 J5 g7 V# E
+ ".gif");
. A' j- J# B9 Q+ y }
/ D1 b: C9 ?; ^. x. y+ b" u7 a this.screenImage = GraphicsUtils.createImage(CS * maxX + CS, CS 3 d6 s3 S8 Z$ `
* (maxY + 1) + 32, true);
6 K/ a# i7 \7 _ this.screen = screenImage.getGraphics();
- }$ ~9 f7 Y4 U' z for (stageNo = 0; stageNo < stage.getMaxStageNo(); stageNo++) { ( l* W& O' x: ^$ @
this.setupStage(); + t' e9 ]1 N) ?! `9 r
}
9 h( g3 {8 ^* N6 J this.stageNo = -1; 4 s; O+ \( D& r
// 开场界面 ' j6 f: K: [; \; b. v
this.openDraw(); & ` T, }" @- U- l$ ~; l
} & r" j. z: \/ I9 a# f v8 P
/** $ O9 i1 g# X8 U) V* E. x
* 刷新关卡 {5 W+ o; c: I. p2 ~
*
0 r8 D) h* e# \5 w+ [ f) \ */
9 W$ h; m( g0 _. D public synchronized void reset(int stageNo) { _0 Y5 I4 f' }! e; r H
this.stageNo = stageNo; 2 P" r. e3 Z* H/ \
this.stage.getMode()[stageNo] = 1;
: N! U% D9 O( N( m$ J. N) I this.message = null;
, A: ^! ]: q1 W# }- J9 ]* k, R% S // 设定关卡 $ D( T5 m1 P6 v& f# P; S
this.setupStage();
* U) G/ v2 U! R: W0 S% Z7 j // 重绘背景
H |( N9 R" P3 w6 {! Y this.background(); + U: D S7 p' E3 l8 b6 F# V
// 重绘游戏屏幕 # S( |# g( a! \
this.drawScreen(); # E" n; O3 x( g9 A
} ) [- A# `# [* Z5 @
/** ! v* E/ A3 s# {/ L
* 绘制屏幕背景
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*/
, J* [- M8 P7 |8 B8 I. V public synchronized void background() {
, G, }7 ]* H3 f! \8 C9 i" l/ x, ^2 Y3 v screen.drawImage(backImage, 0, 0, null);
5 `* U$ v4 y+ [ screen.setColor(Color.black); 2 t' y8 t" f7 P6 t1 @& D( w
screen.fillRect(0, LSystem.HEIGHT - 40, LSystem.WIDTH, 40); 1 V8 O" x7 M& Y, G( }1 X. o& H
}
8 R- P9 G0 M: P/ e% c /** + \ V3 \: X: A. O' }* a! `- Z
* 绘制屏幕图像 : \3 V0 G, }- o! ]* X. h% i
* # k3 K. D" h9 x, @: f
*/
- } \0 L- L( l5 l0 k2 K public synchronized void drawScreen() {
5 u* L8 [, p/ ]9 g/ W7 v9 j if (stageNo >= stage.getMaxStageNo()) { 0 l2 v/ _( r% C6 m, j- ?* y% @
stageNo = 0; / G$ J4 ~/ H( ^. s, v2 x. | J
} $ W4 d+ [4 }6 X. y
for (int i = 0; i < mapy[stageNo]; i++) {
! }$ x* u/ v1 {/ x& g3 O for (int j = 0; j < mapx[stageNo];) { ( ]. |4 v8 ] _, P5 V, C
switch (stageStates[stageNo][i][j]) {
2 B% T3 \) d. H# t% C case 2: 8 ^! V6 q3 U3 d+ ^
case 3:
! f x! y! r7 T case 4:
: V' } O- M. W6 J3 u4 @ case 5: , |, {5 F w& f! z0 N+ S
screen.drawImage(floorImage[1], moveX(j), moveY(i), null);
" X, b9 p/ h; X# D default:
3 C5 k' F& i: v4 z8 g3 I j++; ' S( I4 z5 a6 z0 h6 m
break;
$ I* S7 U7 ]& X$ @8 d* q! |4 o }
3 R' m, B$ x# | } 5 L7 J3 i4 c g$ A" n
}
: ~$ K3 a4 I0 P. s for (int n = 0; n < mapy[stageNo]; n++) {
4 D$ Y% j: t2 ?3 B; O for (int l = 0; l < mapx[stageNo]; l++) * D0 e `7 O, O" H9 W
switch (stageStates[stageNo][n][l]) {
3 }9 q6 Z h% ^: g4 L: z' q case 1: $ @8 |7 O8 E. T* _: j- d% Y
screen.drawImage(floorImage[0], moveX(l), moveY(n), null); . j% h4 t4 z: c* ~
screen.setColor(new Color(32, 0, 0));
# p5 C! x+ ]1 t. M. q' F screen.drawLine(moveX(l), moveY(n + 1), moveX(l) + CS - 1,
, k5 V7 W1 @* }$ Q moveY(n + 1));
8 E+ u$ h6 Q4 L if (l == 0 || l > 0 && stageStates[stageNo][n][l - 1] != 1) { 7 ^% \5 f" t \+ C2 G5 V/ A
screen.setColor(new Color(160, 128, 96)); 4 m6 k) }0 X! K. Z
screen.drawLine(moveX(l), moveY(n) + 1, moveX(l), " n8 i& U4 g7 z0 W
moveY(n) + CS - 2); 6 u8 Z) G# g6 w
} # M' D" l \( B* ]+ J G
if (l == mapx[stageNo] - 1 || l < mapx[stageNo] - 1 w' ]" x3 Y! p8 m: ]
&& stageStates[stageNo][n][l + 1] != 1) { 5 {+ ?! G6 h. ~& b' E9 e1 S; I7 R
screen.setColor(new Color(72, 64, 64)); $ l. Z% _) t% r
screen.drawLine(moveX(l) + CS - 1, moveY(n), moveX(l)
; F, b r( R; d/ K% A + CS - 1, moveY(n) + CS - 2); % d; @5 e5 B2 Y
} + q0 X/ L2 h8 |& @% {( |7 s5 R
break;
3 r' @; w- F) i5 b! ^ case 2:
- K# n: Q4 f* p3 i8 N% d x case 3:
4 g3 m M; \, p case 4:
& {1 N% Q9 U+ ] switch (stageStates[stageNo][n][l]) {
' e/ [$ Z& a% K+ {' X) g1 Y( C; L( e default: * V- n) Y! U$ [9 @5 i y
break;
' x$ r$ j0 \- {0 ~5 G! C case 2:
Y7 w; U6 M+ q0 p1 J' m case 3: 9 l+ h) Z+ u1 F. ?
screen.drawImage(floorImage[3], moveX(l), moveY(n), 7 Y! R! Q; D; C2 `+ j
null); ( T: j* o) p4 ^9 m( m; v) j2 s
break;
) k! F9 ?, g i0 h5 t( y4 H) ~ }0 u case 4: }, i; W- f4 `. d& `$ r7 l
break;
2 d4 i( K9 d; L- f& {2 ? }
. D6 C1 b4 v; R. C: N# v. {3 I if (stageStates[stageNo][n][l] != 3) ) A0 S# p& I" ^
screen.drawImage(floorImage[2], moveX(l), moveY(n), 5 P+ w6 b: a# N6 v1 S' U
null); 3 C& T; q6 n6 d9 X7 n% C% s
break; 4 U4 j" P9 f0 B; @, o1 l/ e9 j
default:
( y: ?$ X# W& b+ F8 ~ break; % ~; d6 T6 G: a5 ]# Z' V5 Z; b
} 0 a h# `& F! a. L/ S4 Z
}
% z+ l1 a9 ]" F" P // System.out.println(role[stageNo]);
: R, a$ a; S) q7 A& w& F screen.drawImage(sprite.getOnlyMove(role[stageNo]),
, G$ X9 w T5 _$ M! A3 s) d moveX(rolex[stageNo]), moveY(roley[stageNo]), null); ; ]+ b8 L) i6 J5 g0 x0 @' K, K
if (stageStates[stageNo][roley[stageNo]][rolex[stageNo]] == 4) {
: j0 P" }8 @/ F( ?1 Q screen.drawImage(floorImage[2], moveX(rolex[stageNo]), 6 r5 f! W5 X/ g) Q' i
moveY(roley[stageNo]), null);
! W: S; L& e0 E }
+ N3 `8 `! J6 D3 U. g. g0 L0 l setupDisplay(); 3 t$ u* E$ D- p, G x) v, H: Z
} A& `& l0 A* b$ c
/** # h0 I& I1 ]6 _ n- h/ s
* 定位到实际的X座标
9 d+ T2 }; }. @. y: ~# i% R: u( g * 2 Z: P7 _, u' k' }- n
* @param i
% `9 C: i4 w1 F% s- T' K * @return + d! K6 V+ |# |6 F* n
*/
/ D0 i& f/ d2 E: Y3 J public int moveX(int i) { - I5 r- a( g4 ]" @' c
return (CS * ((maxX - mapx[stageNo]) + 1)) / 2 + CS * i; 5 |: Q, E7 H: l ~) ]
}
) G- C8 ~9 |5 s& L: A: N5 Y /**
4 v( {9 Y! A; O, H4 {$ @: q * 定位到实际的Y座标 6 d9 J0 U: [* [9 T" m; X
* 1 Q, _2 B/ Q0 R" u5 N7 e6 X: A$ C
* @param i 6 u- _9 N' A& Q
* @return ; m9 g& h' h4 V% f* D, {. b0 e) N2 x* h. n
*/ - D% n1 Z K" Q1 [- l$ n
public int moveY(int i) { 8 l* q* E$ {" P/ b8 V
return (CS * ((maxY - mapy[stageNo]) + 1)) / 2 + CS * i; , H+ C! P9 j6 t6 M
}
' Y2 K. Z0 S4 ~" E! Z4 @2 t /**
5 _4 b. f1 G% N* h* ^8 f0 X2 E * 执行操作
: |7 c' M+ j$ O. h! V Y * 5 i" j$ D* m4 I' Q6 u4 d% X
*/
" B! ~. W% o% F1 p" T% u, R public synchronized void execute() { 5 c) `4 S/ D, z
boolean flag = true;
. f# q$ t! N: H: I2 ?* } for (int i = 0; i < mapy[stageNo]; i++) {
) Z% H# Q7 G9 J9 t2 S9 r: q9 n for (int j = 0; j < mapx[stageNo]; j++) {
0 W) N/ j! N- {* D! |( J% a if (stageStates[stageNo][i][j] == 4) { % N; p: c. |( s0 |/ _2 p! r
flag = false; ( e' W# m' \6 E2 \9 y1 [1 O% l' h: y
} % G! i. x0 W1 z, h% T; f8 Z
}
. R$ Q8 y( W V8 ? } ( ]8 R1 k u3 V# s& H
if (flag) { 2 n) w" e4 T0 |& m1 q& {$ Z" Q
stage.getMode()[stageNo] = 3;
* E' |- F- d& U U6 Q complete[stageNo] = true;
$ Q O' q$ q! t- k/ V# ] } else if (hp[stageNo] == 0) { : L( I5 z# F5 J
stage.getMode()[stageNo] = 2; # w! _, l/ `/ V
} 6 ^1 M1 O9 c5 z& y9 Y0 e
comps = 0; 8 ^- o" a! ^0 q$ @3 I3 c
for (int n = 0; n < stage.getMaxStageNo(); n++) {
$ @ v, C# x( V6 c- c. H/ T if (complete[n]) {
9 \; _7 x4 I2 C& z+ M: V& |2 i comps++;
+ t; x$ J! m3 ~7 W# P } 2 t" L" t7 W$ Y v/ C
} : }8 J* ~ o: V5 a! }, x+ |
}
" H' z. V. t9 t( }2 {/ X /** ( U7 p3 D H, N' @( t
* 键盘事件处理 ; [9 ^& A" a9 r! z$ j k! e
*/
# H2 `9 D5 j* W. h0 g; M public void keyPressed(KeyEvent e) {
8 b. f+ T2 y% I if (e.getKeyCode() == 10 && stageNo == -1) {
5 H2 H7 J6 J% l5 W // 开始关卡1 7 _6 C& _( a: S) @8 X0 z" ]# [
reset(0); 5 c. w( i& l2 a* B# H9 k
} else if (stageNo < 0) { : p4 Y& ~* B& Q4 c
return;
- s( n6 i7 {2 @/ m }
# d" D: [0 H+ N! C! l% ^6 u // 选关(默认为最大支持7关,更多请自行设定)
q/ x. Q. s6 Q' O/ X0 ~ if (e.getKeyCode() == 97 || e.getKeyCode() == 49) { 4 f4 C) R2 A/ ^$ g% w
stageNo = 0;
# l! H9 \# }# o5 @) A) f/ t$ K } else if (e.getKeyCode() == 98 || e.getKeyCode() == 50) {
; i3 v4 Y& b* J K& ?+ k7 ]( c, N stageNo = 1;
9 d) B2 R" R0 g7 Q8 v9 y: ^ } else if (e.getKeyCode() == 99 || e.getKeyCode() == 51) {
% R$ W, |5 x9 g stageNo = 2; $ f+ f. | w$ E! ?
} else if (e.getKeyCode() == 100 || e.getKeyCode() == 52) { 4 l% D, q! ]) F& g8 d9 P- q+ Z9 }
stageNo = 3;
9 y' s) T7 G' ]2 F } else if (e.getKeyCode() == 101 || e.getKeyCode() == 53) {
0 p/ o, m' T+ ?3 E$ e0 A2 T stageNo = 4; 7 ~3 w0 m! t' ], a
} else if (e.getKeyCode() == 102 || e.getKeyCode() == 54) {
+ l# D7 j4 i) }# c( _4 o stageNo = 5;
3 v0 k3 k4 i0 Y7 b } else if (e.getKeyCode() == 103 || e.getKeyCode() == 55) { 2 |0 j! w* l# X) g4 x: h
stageNo = 6; 7 O9 Z, w( R( ~- b/ P c; x7 R7 c/ ?
// ESC,重新开始
: F" x/ l+ J- p" l, S3 N& @ } else if (e.getKeyCode() == 27) {
2 h* e$ s* r; @& S- N reset(stageNo); 1 f. M: R" m7 J$ l$ X
} else if (stage.getMode()[stageNo] == 1) { / Q7 E$ K- a& q- A/ r* h
// 退步
. V' d' I9 J- \& g if (e.getKeyCode() == 83) {
- A* i# j' ?" V0 F, D& B+ w nextStep(-1);
. G0 J; ?0 F% U; ~3 f3 ? } " D6 a. Q" o, h9 C6 x. J! X
// 移动角色 ) @ e, V* b! j) ^' O/ z
else if (e.getKeyCode() == 40) { * d; ~; v5 i* y
nextStep(0); & q0 |* n2 e5 w7 C+ u4 W3 h
} else if (e.getKeyCode() == 37) {
9 ^+ `- D& |/ |5 w% M6 [ nextStep(1); : j7 z1 `# d% ]) @
} else if (e.getKeyCode() == 39) {
' V0 {* W( I7 t4 k nextStep(2); # A1 F, g6 U4 P7 r& J+ D
} else if (e.getKeyCode() == 38) {
* v# C# B% O- s- x7 u& g nextStep(3);
9 x% T i. d7 p; j, r+ z8 n( a } else { " u0 e4 M3 K0 G' A }) ~ }
return; 4 J- N8 ^; C) N+ y+ K
}
. s; b5 s9 Q: B _/ r8 Z- v# q3 P. I) L } else { 2 \. V$ C3 o. c9 b `- f
return;
. t* D' r& q# a6 W# v }
+ p5 l& n5 ~4 W' R9 W' V( y // 绘制背景
$ i% S/ v0 O( Y, o1 w/ A; {) Q3 g9 `( X background(); 4 M9 \+ R" y) p7 ]! ~" @
// 绘制游戏画面
1 D7 c3 b: d3 R7 m+ H drawScreen(); + y+ P$ ?8 D4 q4 H Q2 e
} 2 {8 U, A, m6 M" J4 a3 y
/** 6 ^ ?1 ]# |$ N7 I9 k9 B* i
* 切换动作 ; E1 ~# y; k- B1 L3 ?2 a
* 9 m, o: w4 Y; d; Z& ~1 c5 K* {! |( x
* @param i * w o7 Y1 _0 H% g
*/ ( B/ D/ `& ?9 _3 X% w5 x
public synchronized void nextStep(final int i) { 7 s8 E6 X }% M4 ~! a
boxMove[stageNo][hp[stageNo] - 1] = false;
% w$ B; V" {5 b switch (i) { 0 J, p) m7 z$ l7 V- Z. c
case 0: 4 T5 `8 v& j8 @; g( F+ @
if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 2) { 4 A4 R/ _8 i- |
return; 6 {; u; D0 H# r
} ) E' J( Z- K" F2 E$ `' m. M( D
if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 4) {
. u" \4 A" v& F* ~3 t6 F if (stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] < 4) { ) D( q0 Y) a6 p
return; 0 `/ N0 ~( n" w
}
$ A5 ^6 X9 v) T6 D9 O( j stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; . v& X3 l* T, m" I1 t# r
stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] -= 2; ' ]+ Y% E |- w; t/ y& ?
boxMove[stageNo][hp[stageNo] - 1] = true; 2 Z( ?* F; \& A6 ]+ J
}
6 g) q( j' h4 w4 k9 \% l, ^ roley[stageNo]++; " ]# n) x7 P# e* T$ n+ L
break;
5 W7 J+ q' a% ]7 @, P0 a case 1:
! N7 b; |. U9 i. ^ if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 2) { 8 G. Q$ F1 [& z6 ~3 \0 V$ x' {5 y* ^
return;
! f% R3 }" h/ w# ?- \) s }
! a9 Z4 |% \- y2 j# u if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 4) {
6 r) u) Y, k6 {; S, C+ v if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] < 4) {
& B q3 W3 w* k5 d1 Q& S& N& ]& \$ c return; 3 `. f* W# q1 `- U
} ' `; L% Z3 A: F: U7 B# P
stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2;
* o8 R! d$ h' P0 f2 h/ w1 G& p stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] -= 2; 9 q5 {. p! s% r* r6 S) b) A2 q
boxMove[stageNo][hp[stageNo] - 1] = true;
1 b+ \5 [ [! J/ e }
8 n3 Q! h7 w& Z: o: W. x' o rolex[stageNo]--; - _& T i+ H0 P
break; ! [8 E/ `( n4 z; V7 O
case 2:
6 O4 X7 I$ W. L1 z3 U if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 2) {
' X( f% _: K6 n6 Z$ d* u return;
1 _% W7 Q& C/ E5 ?0 y \6 l/ O } # U3 Y/ T/ [. R. `1 C
if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 4) { $ J6 p3 a/ x, v- V' t9 F2 P* I) X0 z
if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] < 4) { % _# @+ n* f2 t+ B- n( A* o, O
return;
9 y* F& b) T: Y& a _* z } 5 \- T0 ]2 {9 R8 d }, Z& `& N
stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2;
& q) {# J1 |& I+ m, W stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] -= 2;
" A; h+ F+ `! C5 b+ p, y boxMove[stageNo][hp[stageNo] - 1] = true; 1 W9 u6 K7 H6 O! `
} ( ^/ Y1 r+ a8 X9 Y2 t& e/ o* J- _
rolex[stageNo]++; ( p, t' q8 Y" }
break;
! t% _* q [! R* \ case 3:
4 w, z1 l. y# H& n7 y$ Z' [ if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 2) {
# a* }9 O4 L# | Z return;
7 h& s1 M& \6 q' z/ w* m3 F* d$ W4 Q } ) I6 V" r) n3 A6 B: L- o5 \3 b
if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 4) {
' m/ G7 N& Q" @5 _0 p if (stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] < 4) {
D' b, y. `5 X# ] return; # Z5 E8 a+ W: N% U# T! ^! I
}
4 V" a6 Q9 w. U stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; $ s# e3 v' b$ q) s8 X
stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] -= 2;
2 D/ ]2 J7 a; W boxMove[stageNo][hp[stageNo] - 1] = true;
. a8 h; u6 M9 O' T/ S5 A }
* R/ P0 b- S$ u, u/ t' E5 R5 ~& \ roley[stageNo]--; + I- G# [* g4 i9 ~ \6 }
break;
7 ]0 y) s- j& G0 |1 Q# F1 r7 U! ? default: ( H# ~% r+ ^* h* ^! f, a& {6 ^
if (hp[stageNo] == stage.getMaxHp()[stageNo]) {
4 P2 ?/ X4 J _2 j: M4 [ return;
# N1 w3 q6 f- R) v4 c } " z2 ~$ B+ }* ]+ p8 I/ _
switch (ons[stageNo][hp[stageNo]]) {
5 @; b4 B: i+ I+ M9 c# [, E case 0:
& o0 i7 h' j+ U6 }- a if (boxMove[stageNo][hp[stageNo]]) {
2 `$ g9 x8 ^7 ]* |- k stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; . B5 `4 B( J5 C3 Y; H
stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; & S/ p6 P: y2 ]) X3 V& L R
}
3 l \2 S, L' [/ _' _. M; H1 w roley[stageNo]--; |* P% h" A4 x8 E& o
break; 5 ]9 m2 o% I# N* H( Q$ i
case 1:
0 R6 B* e1 A+ S4 K6 x if (boxMove[stageNo][hp[stageNo]]) {
9 b6 N8 l$ Y+ x, g* W( }$ q stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2;
k; I0 ~6 y8 W& z A$ L stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; $ r7 F2 t' G, J$ S4 b- h
} 6 T( K) s; x' E! e! p$ ^5 @
rolex[stageNo]++;
# p- X% F- d: H2 K4 F1 y break; ' f2 E% O0 K3 P S# c
case 2:
5 J2 \6 s3 {9 ]0 u- p3 k j! c if (boxMove[stageNo][hp[stageNo]]) {
2 D; {' u% v4 X+ m( ? stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2; , V3 Y0 \0 O( _; ~8 t- y
stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
% K7 x, z; \, l }
5 }5 _: k/ B' N" V rolex[stageNo]--; 4 T7 M3 E1 j- J0 @6 K
break; ( T1 G$ }/ s6 `- K! y. u7 h: P+ e
default:
+ D/ ] m- ^( M) R' p: I( ] if (boxMove[stageNo][hp[stageNo]]) {
5 U" _3 C7 n8 E) G% D stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; % s2 z- M8 H0 i+ t2 { l" M+ @
stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; 8 o1 v0 D$ {' W+ Y3 I `
}
! k! m7 p$ ]* ?7 H. J roley[stageNo]++;
. { v1 A$ d- D9 }! w' \ break;
9 F; o& |$ X ?0 s8 R! Y }
: J/ c6 q$ ]/ A8 e) {8 }( o break;
6 M+ V9 F/ J0 u }
9 W- i7 Q* E9 T. S if (i != -1) { 5 J9 p7 d& B7 o1 M6 P
hp[stageNo]--;
6 A- I; r' [+ s- r6 @$ u ons[stageNo][hp[stageNo]] = i; 1 h) C. g" A0 F9 r) W
}
# O0 x; y- P% E1 ~/ k7 V role[stageNo] = ons[stageNo][hp[stageNo]];
8 T0 D7 p- Q7 B0 Y+ s5 D if (i == -1) {
( j' L( m+ H$ V# E' } hp[stageNo]++;
2 v/ A- N9 Q$ q6 v7 L' c }
% b' R. |8 {+ @0 A( w: L+ U execute();
$ h, E* h. v; ^# u, W; h) t }
- f" e; S( x9 _0 D5 d+ i /** 7 g1 d2 i5 g6 n& M
* 开场画面
3 k: n+ T9 h% f6 J; C" E+ Q * + H- \, _; a9 W6 M O s1 q
*/ $ p. J7 j0 {3 G# x) D
public synchronized void openDraw() { $ U' M7 [- G ?9 W1 G
background();
7 D( `6 Q. n, l5 m# D7 a# u6 a for (int i = 0; i < 5; i++) {
5 E6 R# H# m" _2 }0 @ for (int j = 0; j < maxX + 1; j++) { # k* f: M( E y$ ?5 W
screen.drawImage(floorImage[0], CS * j,
! X! h/ @2 T2 N) { (CS * i + CS / 2 * maxY) - CS * 2, null);
3 y$ C$ O" H+ i& ?/ [& m! @ } ( j' R- I( g2 ^+ ^" |$ I* X8 k
}
4 Z7 e4 `1 b, o& z; y8 R4 X7 n. ] GraphicsUtils.setAntialias(screen, true);
8 i/ ?4 g: `# W5 f8 I7 I String mes = "怪蜀黍传说 - 勇者推魔王";
4 v0 ~6 y! W# g/ b; |$ Y% e1 S) K screen.setFont(new Font("华文新魏", 1, 35)); % g0 R, g/ g% H) I: j
GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen 3 q5 L% e+ @$ f S; A) a
.getFontMetrics().stringWidth(mes)) / 2 + 13, 3 }( D+ H! V- c. Y. g/ S
(CS * maxY) / 2 + 25, Color.black, Color.orange); . ^; N# ^% d8 g* b3 E
mes = "Java版搬箱子游戏开发入门示例 - 0.1.0"; * F+ g4 k" g3 {5 }* ?: T
screen.setFont(new Font("华文新魏", 0, 30));
Y+ X1 g" Y9 l4 \0 c/ [ GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen * F' {# }# s/ k( [
.getFontMetrics().stringWidth(mes)) / 2 + 13,
6 n$ r5 f9 _7 r) P (CS * (maxY + 2)) / 2 - 55, Color.black, Color.white);
$ \$ U4 q& T" o: N+ R0 N2 x GraphicsUtils.setAntialias(screen, false); ; I& b$ V& x7 |$ f/ Z
setupDisplay(); 8 j& }) p3 N1 c' Y+ v
}
% D3 n4 b) L$ F( H4 u /**
& B$ I1 w' H X8 Z: X3 [ * 绘图接口实现
$ x3 M3 d' P7 K, t4 k, K */
' [( d3 U9 p: S' t5 |) R* P public synchronized void draw(Graphics g) {
+ ]4 V( A/ f2 ` g.drawImage(screenImage, 0, 0, null);
* h4 P }% h$ }5 _: a if (succeed) { - J- _! C" }3 m+ [4 p
if (sleep == 100) { 4 b q$ C# B$ B$ y+ b9 o
// 进入下一关 / s9 u7 {5 a) G t0 M9 i2 r& q- G
reset(++stageNo); 4 V' Y+ j' t3 v: \- {5 H0 X1 c
succeed = false; & B4 ^: j% [) J
sleep = 0; 0 W2 u) o, u: d- g/ k
}
- d' v+ ~7 D; `2 ]' [& z- n/ f sleep++; 6 }! M: k, ]4 I. {: ?7 h
} 6 D8 O& P7 m" B( p1 H
} ' v- W) V: Q4 E. G2 s2 l" Q
/**
G: P; K3 ^# w- j$ }6 n2 K& ? * 设置基本数据 ( S. s o D% x: b) r# Z
* 2 \3 }1 y' F5 u: C4 B
*/ ! W% y3 o( A: k1 L# {
public void setupStage() { 2 J' F; K7 l7 d& z* O' N
for (int i = 0; i < maxY; i++) {
: c) a0 u" s) r for (int j = 0; j < maxX; j++) {
t E" k. L( O3 Y( J: c stageStates[stageNo][i][j] = 0;
0 v2 G' v5 \& N2 B" R7 n2 V; S } ) r( U6 R/ [- n: L7 E! D# h( `
} ( W- M( L1 ?: |, o
mapx[stageNo] = stage.getConf()[stageNo][0]; - w; G/ k! }" E; w' j9 k/ f
mapy[stageNo] = stage.getConf()[stageNo][1];
' c! `4 U) `5 U t$ T( N2 U" w rolex[stageNo] = stage.getConf()[stageNo][2]; + c3 x8 S- u9 b$ g
roley[stageNo] = stage.getConf()[stageNo][3]; 9 y6 j( \8 O7 z G. E
for (int n = 0; n < mapy[stageNo]; n++) { $ H% e: W6 U1 H* }5 u& d
for (int l = 0; l < mapx[stageNo]; l++) { & p {/ b$ b5 R$ j8 G' {/ i; j
stageStates[stageNo][n][l] = stage.getMapData()[stageNo][n][l]; 6 J: o$ H: i; H7 r) O
}
6 U6 F; ]! `1 y, p( S0 j4 k$ k } # [1 K+ Q$ b9 H Z# d0 b) g, ?
hp[stageNo] = stage.getMaxHp()[stageNo];
6 P; U; ?7 n7 R8 K& G3 m. s2 X role[stageNo] = 0; - R! g2 G5 C7 a! w6 [/ \
for (int i1 = 0; i1 < stage.getMaxHp()[stageNo]; i1++) { 7 @5 Z2 _ O L. e7 E+ K
ons[stageNo][i1] = 0; : P" S# x7 @# l7 g; n$ s) a+ N7 T
}
' I* ]8 a. L0 x& f8 L' H3 O* D for (int j1 = 0; j1 < stage.getMaxHp()[stageNo]; j1++) { / T, ]+ B& X* U& ]7 U5 t/ [4 j
boxMove[stageNo][j1] = false;
; t2 P% f9 L, D! \4 p" a } ' \! [) q* \1 ?
}
5 `5 P: ?% Y& Y3 g /** $ _ p) f% ~! V3 q
* 设置显示 1 f$ l% }! ?# t& y8 n: v5 v* n
* & q4 ^7 y) a* S& l
*/ - w% A% f/ X! J. K6 t
public void setupDisplay() { ! @1 N6 o( U5 f. w/ n7 _+ a
if (message == null) { ; G; i/ L& v, H. X2 L7 d
screen.setFont(new Font(LSystem.FONT, 0, 12));
T: B1 G4 i+ N& C int size = 0; " S" Q* j, |5 l
for (int j = 0; j < stage.getMaxStageNo(); j++) { & j! Y, U- L" S% v
if (complete[j]) { 0 O# ?2 ]; i5 M$ I% u) o7 U* l: V& V
screen.setColor(Color.gray);
; J2 S- v( ? s6 K } else { 4 l) u/ _* ]- [5 c" o7 \
screen.setColor(Color.white);
9 B2 f5 N7 H! M0 U9 | }
. g9 u1 r0 i. ]* s if (j == stageNo) {
- [) x6 A& ?, R0 P$ d4 ^; c5 R if (complete[j]) {
: U# f! R* U' i. p screen.setColor(Color.magenta); 1 Y" B2 |$ z; P! ?6 T9 V8 n2 w! E1 O
} else {
+ S% s8 R2 A: v" } screen.setColor(Color.cyan); 2 t7 M8 G" R) N* L. Q4 J. l
} 3 M0 L* N5 ^( Q; t) i5 {( k3 } w
} 9 V# L% j' h# ]
screen.drawString(m_stageName[j], size = (10 + (screen 3 u0 X; _- V2 o$ o* \9 Z+ e, W
.getFontMetrics().stringWidth("关卡0") + 20)
9 k" h/ j+ h4 ^. Q' }& P * j), LSystem.HEIGHT - 50);
$ g5 r4 B$ P& L8 i* n; b# Z0 s } % Z; ^) `0 c5 M P6 s3 `1 X0 ]
screen.setColor(Color.white);
2 d( Z; {9 |1 @; Y if (stageNo == -1) {
7 K! |- U1 {* y% {! p6 A0 A7 K& ?% Z# ? // 初始画面,无数据 # L4 p c2 i6 W( I2 ?6 |" R/ J
} else {
2 o2 V. I+ W1 |: j! D$ q // 显示状态
! x5 P; B7 v6 d b' C# [' V& v if (hp[stageNo] == 0) { 8 @$ D' J( S: c
screen.setColor(Color.red);
7 t" s; j: g3 y' I- |" T7 w } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 4) { % y4 C E% u% X/ \6 Q7 D+ h
screen.setColor(Color.orange); ! f: i4 V3 Q, B( z' r @0 B
} else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 2) {
9 ~, U! T1 v$ W: M+ T5 }+ J screen.setColor(Color.yellow); ' m% M% L' n8 |7 q; `0 t
}
% A) A6 j: Y, C+ L screen.drawString("主角 HP " + hp[stageNo] + "/" ! y; W" y5 d6 @
+ stage.getMaxHp()[stageNo], size + 50, 4 F* @' S& K7 y4 m( r7 F
LSystem.HEIGHT - 50);
) c0 i! ~$ |6 l0 \ switch (stage.getMode()[stageNo]) {
, \/ o+ V0 i- [ // 生命耗尽 8 i/ x" e3 s& O
case 2:
- ^1 x3 U6 w1 l screen.setFont(new Font(LSystem.FONT, 1, 30));
! [6 V8 ^8 p( A) ~ screen.setColor(Color.red);
2 w5 O* ]/ S1 \% U4 d GraphicsUtils.setAntialias(screen, true);
* @0 e- j5 [3 D/ Z7 a S+ ]1 { screen.drawString("The End!",
9 w) r) D: r$ s* }0 n$ M0 @0 I# X (CS * maxX - screen.getFontMetrics().stringWidth( . o# D2 S( s0 o8 p' @# L
"The End!")) / 2 + 14,
* B4 z K( [+ X+ T) r4 o: B ((CS * (maxY + 1) + screen.getFontMetrics()
1 A# z& q ~1 A4 A .getAscent()) - screen.getFontMetrics() 8 y9 u5 o: I. f
.getDescent()) / 2); * H/ `/ c+ q) `+ W% G
GraphicsUtils.setAntialias(screen, false); 1 V- O/ z- K+ N K1 a" J' _) S
break; ' r( S1 _9 n7 O6 e# ~0 i
// 胜利
/ }) V, H# B2 L2 } k" d, f* Y case 3:
7 |" B% E( k6 I7 G. `, T+ @( T/ I screen.setFont(new Font(LSystem.FONT, 2, 40)); 9 g% D( a# s Y$ Z% u; n
screen.setColor(Color.darkGray); }8 G& x; i3 q1 q
GraphicsUtils.drawStyleString(screen, "Good job!", (CS . J# _3 C. \1 P1 D1 P
* maxX - screen.getFontMetrics().stringWidth(
W# a* W6 ]+ \( L "Good job!")) / 2 + 14, ((CS * (maxY + 1) + screen , M9 z, @2 l. s* i; A, @
.getFontMetrics().getAscent()) - screen ! `& n* o! r6 ?
.getFontMetrics().getDescent()) / 2, Color.black,
* z& o1 s+ t% L" r Color.white);
0 W# w% y! o4 {; N7 o, o0 n* a // 胜利标记 $ I4 w9 O& Y/ p
succeed = true;
6 Q+ }, a/ {% E( ` break; 5 Y ~9 }; C! W, l2 G( q
} " a, c* \/ k- s. ~. i+ L
} " w" o& o) V% {5 z) k. Z
} $ N* i- }- b; t7 ]
// 存在信息时 ' T( P/ a$ G- c% s
else {
3 D& a ]9 f% Z: P1 f' R# P screen.setFont(new Font(LSystem.FONT, 0, 12)); " j4 n! ~1 z3 g: k1 K
int n = screen.getFontMetrics().stringWidth(message) + 16;
2 S0 I* }1 s0 s int l = screen.getFontMetrics().getAscent() ' O9 s' }- F: M' y( r
+ screen.getFontMetrics().getDescent() + 8;
) c* u/ w" g H& A9 l int i1 = (CS * (maxX + 1) - n) / 2;
, _) C! L) N! \- K' h. r* c; P int j1 = (CS * maxY + 1) - l / 2;
3 l ^6 y8 f" N/ f int k1 = i1 + 8; ' @ p; B- } \+ e
int l1 = CS 0 a( Q0 m, m# r {8 ?$ x f$ \0 Z$ x
* maxY $ O q( _( x Y r
+ 1
! k; C0 b- Q4 K + (screen.getFontMetrics().getAscent() - screen
9 ?& l/ j+ h! n, ` .getFontMetrics().getDescent()) / 2;
9 ?! L1 C U6 D$ `5 }$ z screen.setColor(Color.black); : o! l: [7 J) y5 c
screen.fillRect(i1, j1, n, l);
. W! k: l' }6 ~3 G% z screen.setColor(Color.white); , b! U: n/ T, D* H- {7 J1 J
screen.drawString(message, k1, l1); 5 k2 M# s" U a/ i, S: }, R+ d2 O
} - [ E% X' S! k9 P2 j( I6 d
}
- S& d8 p& S$ y& m } 复制代码
( h3 h0 X' ^6 ~+ Q/ B 启动类:
. _8 Y5 Q. z1 L% n3 Q
1 z8 B; F0 z6 ?1 {+ v
# h5 g; g, K4 T/ e$ r
Main.java
package org.loon.game.simple.sokoban.main; $ w" h( Y+ O4 \* _4 R6 U; I0 s
import org.loon.game.simple.sokoban.GameCursor;
' D( }( w1 g" o5 i2 O* {; F import org.loon.game.simple.sokoban.GameFrame; / _, ] |( E x2 @, T1 e
import org.loon.game.simple.sokoban.control.Sokoban; ; `; K$ G- _" a* e
import org.loon.game.simple.sokoban.control.Stage;
, l. i2 Y7 o# ]5 k5 l: Z import org.loon.game.simple.sokoban.control.Stage1;
1 }, ~7 v+ F q; S3 K; E /** / }+ t6 Y/ e8 v& C6 G
* Copyright 2008 - 2009 - F9 c8 L8 g% f( u( q$ d2 `
*
& F. m: f* s/ ~) @6 u4 Q: _3 \ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
' k% ?; m' C1 I7 f, l" J$ h% F * use this file except in compliance with the License. You may obtain a copy of 5 _0 y6 {; _) E3 W1 V
* the License at . n5 K- Z) l9 @% M/ c7 t2 T, ^
* 8 f+ o3 \6 e1 J' L y
* http://www.apache.org/licenses/LICENSE-2.0
" ]' z2 w- R" X' \ * 6 E _! d+ L' W' l/ M( s2 O$ g# Z
* Unless required by applicable law or agreed to in writing, software : K) W7 |% r0 e) @, a8 f1 O
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT 2 p+ O4 R- u3 B" R+ A; S/ t* U
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the + W- X- `6 ~& L$ }
* License for the specific language governing permissions and limitations under # L1 Z) T0 B# V0 `; e6 X; r
* the License.
6 R8 N; X, Y4 { * 8 v( ?2 x) t( v6 ^' f% E2 N
* @project loonframework 6 a& [/ ~% G8 I! D q& F$ @3 X; e& }
* @author chenpeng # n' }6 V+ x3 t
* @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn 8 w; X! \! o$ F0 _
* @version 0.1
& `0 m5 W4 I- [ */ $ s$ }; E$ W m
public class Main {
6 k, A `9 w) O& O4 |2 J public static void main(String[] args) { . D6 l, w7 R S8 z
java.awt.EventQueue.invokeLater(new Runnable() {
+ X M$ o- F0 H. d1 Q public void run() {
, z( e5 ^; T$ ? GameFrame frame = new GameFrame("Java版搬箱子游戏入门示例及源码-0.1.0", 540, 480); 5 r; ^2 c% @* i. v: T
frame.setCursor(GameCursor.getCursor("image/cursor.png")); * s% p! i# t) @: _
// 获得搬箱子关卡接口 $ J, Z9 D0 F0 {' L
Stage stage = new Stage1();
% @: |; c* R7 u // 设定游戏控制器
9 z2 O" Q1 P: c9 k1 M frame.getGame().setControl(new Sokoban(stage)); # m- X& z( [- @# M9 Y
// 游戏全屏 8 w$ k" P# t9 u: P
// frame.updateFullScreen();
, Q9 F1 @/ D" Z# {8 I // 是否显示fps , x, `& ]# d' G- g/ e& F( R, t8 L
frame.setFPS(true);
6 [# t: q* L( z% c // 允许的最大刷新率 " d& c* o4 `) e1 Q; B! w! Z
frame.setMaxFrames(60);
+ v, _8 @% I1 S frame.mainLoop();
! s/ _ c9 x3 t) C frame.showFrame(); ! S8 b' o' [8 ]/ R U4 d% Q5 F
}
9 r: C1 F' W( s* r# \ }); / L/ |3 [. s. u1 l8 h/ ?9 g( [' r
} 3 m+ K! w- W2 k4 q% ]
} 复制代码 9 p y& R! y" }; H- Y5 Z$ |: h
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JavaSwing实现的推箱子项目源码.zip
(139.15 KB, 下载次数: 4, 售价: 1 IT币)
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