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推(搬)箱子,又名Sokoban,仓库番等,是一款堪称古玩级的电脑游戏。
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8 L% R1 }9 v; t: O提起它,笔者相信没什么人会感觉到陌生,更没什么生物会连听都没听说过。它的发展历史之久远,甚至超越了俄罗斯方块(1988年电脑游戏化)。+ I) v6 t" T0 P+ l3 l0 N2 |; y
0 u+ t9 K9 n# O- h) z1 v2 V) Y这款游戏最初起源于日本,是个很难争辩的事实(我知道有人反对,但笔者确实找不到什么有力的反对证据)。他由日本人(哎……)今川宏行在1981年创立游戏规则,并于1982年经日本软件公司Thinking Rabbit正式发布。比较遗憾的是,早期的推箱子并没有PC版,笔者在网络上搜索到的老版游戏也大多为90年以前的Mac OS下程式。
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但说起真正令推箱子风靡于PC机的,却该感谢我们的台湾同胞李果兆先生。是他在1994年开发的仓库世家,才真正令推箱子游戏在世界各地大受推崇;仔细说来,推箱子这款小游戏之所以能有今时今日的声望与地位,固然有今川宏行的开创之功,但若说到贡献最大,承前启后的,则非中国台湾的李果兆先生莫属。5 ~, Q' O1 \+ v0 x% D( s
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推箱子游戏的规则非常简单,就是用尽量少的推动或移动把所有箱子都推到目标点上。箱子只能推动而不能拉动;一次只能推动一个箱子。然而,尽管它的规则是很简单的,但对于不同难度的关卡,所需要的脑力却是截然不同的,有些关卡可能会花费您几个小时、几天甚至几个月的时间,也正是这种简单性和复杂性的结合,最终令推箱子类游戏风靡全球!
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本回笔者在Blog中提供的,就是一款java版推箱子游戏的简单实现。
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X, u% a* `/ f8 T3 \* T; l笔者设定[上、下、左、右]为方向控制 ,[S]键为后退到上一步操作,[ESC]为重新开始当前关卡,点击键盘上对应关卡的数字键可以直接选关,需要注意的是笔者以HP限制了角色的移动次数,HP归0则挑战失败。
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' ?1 N( n+ g- A6 j9 e; F目前版本仅提供有5关,有需要者可参考同类游戏自行扩充,游戏源码在jar内。9 l& b0 B* s4 T
游戏截图:
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核心代码:
3 k' h! R8 |9 B- k* z9 D' Y; mSokoban.java - package org.loon.game.simple.sokoban.control; 4 l+ ^3 w- T8 l1 q! I0 Z8 [& q2 _
- import java.awt.Color; * o B) k9 S5 f8 Z
- import java.awt.Font; ; [. _+ s4 l! m) D! N! T5 c6 q3 t c
- import java.awt.Graphics; 7 b% K1 G( F$ ~; T/ H- e! a! A
- import java.awt.Image;
' ?+ E) ~7 u/ ~ V9 }. P: L - import java.awt.event.KeyEvent;
# c0 h$ i- \" g/ }2 u. @ - import org.loon.game.simple.sokoban.GraphicsUtils;
1 y6 s) ^4 h/ V' Y - import org.loon.game.simple.sokoban.LSystem; 9 Q3 T# v6 `! | N
- import org.loon.game.simple.sokoban.SimpleControl;
; N1 g! L/ `# z. t1 t/ n/ F& h; [% S - /**
6 i: y# ?4 d/ i7 D0 H* ]+ p - * Copyright 2008 - 2009
. I; I" z3 K- r/ ~* d8 s. O" }7 C - *
1 I! D/ x& @' [ Q: @6 X - * Licensed under the Apache License, Version 2.0 (the "License"); you may not
4 }# Q& y! Q+ Z2 m0 n. x - * use this file except in compliance with the License. You may obtain a copy of
; ^ S( a% T$ E# x% J" D. g/ T# n; M - * the License at
1 G3 e: X9 t$ w# J$ M% ] - * " H+ B) d8 C7 o3 B( x3 A
- * [url]http://www.apache.org/licenses/LICENSE-2.0[/url]
; d+ m2 |5 }+ f: `: i8 @) f6 | - * ; B; s# N; S0 k+ t' p* s6 D
- * Unless required by applicable law or agreed to in writing, software
6 r+ L p' v& U+ g' U+ c - * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT - s6 k! x( B7 _3 G" n e* ?( e
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
4 B# c+ h! X( D8 S2 ]8 d p* ` - * License for the specific language governing permissions and limitations under ( Z4 k9 ]. ^" g' V6 Z
- * the License. + b: v) \( Y8 z8 y6 ]
- *
" j5 c9 y/ ~" k( P" m9 Q# X/ y- U( o - * @project loonframework
0 o& s/ z) F8 F# _7 } - * @author chenpeng
& E; A) N X: |* }, X - * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
2 k/ W0 o; v3 U. ]" A5 \0 A - * @version 0.1
2 B: v, o" e# u) \% \$ W8 g - */
0 F: i% z% c& p% G% Q; h - public class Sokoban extends SimpleControl { . T3 c" q6 w# q8 M
- /** ( Q7 B, ~ ^' g% p( I
- * & D" L4 Y) T( `9 R9 O
- */
/ h6 z* {, A/ l% X! i i$ | - private static final long serialVersionUID = 1L;
( L; X: q9 T4 U# M3 M# f - private Image backImage = GraphicsUtils.loadImage("image/back1.jpg"); 3 L: Z" H! r* J3 Y$ x; o* F# A
- private Image screenImage;
0 [7 R" Z: l0 I6 d3 x6 Q& D - // 墙壁图
" a9 a! T0 e! i. z$ c - private Image floorImage[];
! D U& ^3 r9 @, @! f. N - // 角色精灵 ! O4 r: {3 t/ Q2 j
- private RpgSprite sprite;
4 K4 t' {: {. n& c' Z5 F - // 窗体显示图
% P4 t8 D6 f0 h - private Graphics screen; ; h/ y) u8 r( i1 r: _7 O4 C7 K9 g1 G
- private String message = "按下 [Enter] 开始进行游戏"; 2 e+ [1 D j! U% Z. g; B/ z
- private String m_stageName[] = { "关卡1", "关卡2", "关卡3", "关卡4", "关卡5", "关卡6",
; }5 @% ^7 \8 G. E7 @ - "关卡7" }; ! ]0 m8 K: {: y$ J# H3 S) K, l$ ~
- private int CS = 32;
4 T+ @4 `' a! B( k' @ - private int maxX, maxY, comps; & p% D: E# [# [5 ]" ^/ y6 S7 a( q
- private int stageNo;
; C1 O' n6 Q2 V: u1 @! ^0 v7 V - private boolean complete[];
$ `* C& I8 W9 x! P# r4 J$ L/ b: R - private boolean boxMove[][];
" {/ D' c7 t5 E6 \; r1 Q - private int hp[];
" {* f( }9 Y- l: P; `/ E% Y - private int stageStates[][][]; ( p4 u$ D( i. b+ X4 q, r. e
- private int ons[][];
: H, a! i- k4 Q. R. t1 T K+ v4 j3 n - private int role[];
0 y' m" q& D& K. A1 Q x0 T( N - private int rolex[];
: v4 z9 ` p; Q [& g - private int roley[];
$ F% m8 N7 ], i4 V, y$ x" X9 D) q - private int mapx[]; ' }( C5 n- K" @1 \. K4 i g8 s& U
- private int mapy[]; 0 E( e( s! c2 [+ @1 }; T# P4 U% H' _
- private int sleep = 0; 1 P7 S& u& x9 ?" R" W" c
- private boolean succeed = false; - b+ ^8 J: L% k$ R8 Q
- private Stage stage;
6 j. U! f2 }2 `- h - public Sokoban(Stage stage) {
/ k: z: t$ W& P' z5 {; u - this.stage = stage; & ~( d9 g q% j3 [' L! b9 C0 w
- this.floorImage = new Image[4]; $ u% D( a. a' F9 m5 f* m2 \$ |
- this.sprite = new RpgSprite("image/role1.gif");
/ P9 |1 L% d, N Y5 |3 D: T4 b: B - this.maxX = 16;
1 t7 W3 X+ `* |( O+ s6 w - this.maxY = 13; 8 h3 f, h/ Q( U+ ^2 {8 I& N! z C
- this.comps = 0;
- `3 O4 S Q/ z) _ - this.complete = new boolean[stage.getMaxStageNo()]; ( k- E" j; f" F
- this.boxMove = new boolean[stage.getMaxStageNo()][1500]; ( O" g% X% o7 c& _8 a6 K
- this.ons = new int[stage.getMaxStageNo()][1500];
$ O# V7 ]& c' u2 m6 D3 U/ C# m - this.hp = new int[stage.getMaxStageNo()]; " x2 k6 C& `' h' Z: u
- this.stageStates = new int[stage.getMaxStageNo()][maxY][maxX]; 5 S& W. ~' {, r* N! Y! B
- this.role = new int[stage.getMaxStageNo()];
H4 y8 d) q6 ~2 ~, k0 A - this.rolex = new int[stage.getMaxStageNo()];
# ?( R1 B c# G/ ~# D5 @/ x - this.roley = new int[stage.getMaxStageNo()];
6 V& n# S) e8 f, \3 I - this.mapx = new int[stage.getMaxStageNo()]; 7 d) ]1 U6 e/ M) L. z0 Z
- this.mapy = new int[stage.getMaxStageNo()]; 8 z \/ a0 O; N1 f* M3 k8 q
- for (int j = 0; j < 4; j++) { 2 V6 ~- h/ s* I
- floorImage[j] = GraphicsUtils.loadImage("image/back" + (j + 1)
! ^9 M3 ^% u% j - + ".gif");
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- this.screenImage = GraphicsUtils.createImage(CS * maxX + CS, CS
" r3 ~, L- g2 ^ K4 s - * (maxY + 1) + 32, true);
, C, U9 @6 F8 `8 V - this.screen = screenImage.getGraphics();
, }. u, e. B: C. B+ R5 F8 T: V - for (stageNo = 0; stageNo < stage.getMaxStageNo(); stageNo++) { ) } M; T$ j: K9 V. N: x
- this.setupStage();
2 V3 H$ g* S7 }- O - }
* u {/ n- {$ f: w) R% C# b1 ?) q - this.stageNo = -1;
6 Z+ E7 R+ T9 d D$ }9 C - // 开场界面 * }1 `7 i0 J) R9 r0 ^/ b$ R, W6 M4 f
- this.openDraw(); " z) Y: A8 q6 d+ c8 M* I: Q
- }
* t0 ~. q; D4 b! B$ L - /**
5 J- L7 p; O% N. I - * 刷新关卡
& n! s8 @2 a; c9 y; N: O - *
& p1 r0 ^9 D4 Q4 Z2 w5 g/ |+ f - */ ( A5 z# j3 j5 i' ?
- public synchronized void reset(int stageNo) { 6 p4 K2 F* l) k% g) T y
- this.stageNo = stageNo; 0 E8 a. C, Y3 t* q8 O
- this.stage.getMode()[stageNo] = 1;
' Z4 o3 f% W$ p2 g - this.message = null;
1 e1 g1 E/ `, Z* q5 h; f6 i0 b - // 设定关卡 / j, ]+ R1 n2 A% f4 [& e
- this.setupStage();
) ?- N! U0 C* k* F - // 重绘背景 ( j1 f/ ^* V% d
- this.background(); 6 T0 x4 `- z( L8 F7 [
- // 重绘游戏屏幕 8 U6 M g. f4 g1 N) d
- this.drawScreen(); ! B9 Q, Q9 @9 Q/ N0 k
- } 9 m* z: G) K. [' r" b
- /** 8 r B( G y8 D+ o- V" A
- * 绘制屏幕背景 4 B) k% v1 q. S9 @6 b
- * ; e) k" ~5 |8 G0 b' ^
- */ s3 l7 l8 B" T0 E- _
- public synchronized void background() { # j0 Z4 q, o+ f( R# x. o
- screen.drawImage(backImage, 0, 0, null); 0 ]" z3 C5 B, R
- screen.setColor(Color.black);
! D) V4 r, f6 t Y+ G/ _ - screen.fillRect(0, LSystem.HEIGHT - 40, LSystem.WIDTH, 40); % `% p: Y6 q5 u( v! z' w
- } . u9 L3 G1 o$ V! u: J- a7 d
- /**
0 T- [! W$ W+ z5 V5 _$ X3 q - * 绘制屏幕图像
7 N; D( `+ e; ]5 u4 K; m - * 4 n. A0 g* X$ d
- */ " |; J- E) J- s Y8 R
- public synchronized void drawScreen() {
. o5 ?6 j* V" w4 L& Q h - if (stageNo >= stage.getMaxStageNo()) {
7 K' Q8 c, \6 x2 l& v - stageNo = 0;
/ }2 q5 N9 K7 J* ] - } + B* d( N% X8 V- T
- for (int i = 0; i < mapy[stageNo]; i++) { . G1 ^! O; n B5 x& r
- for (int j = 0; j < mapx[stageNo];) {
" G' U: R7 W, V& U3 f4 X* N - switch (stageStates[stageNo][i][j]) { ' V" M; X9 u. \9 F& }- f* Z
- case 2: % I6 g/ B4 c8 H3 p# e1 ?
- case 3:
8 Y, I! k3 Y+ r5 ?* {8 ?& {1 n - case 4: 0 S- S7 e3 A# ^% Q
- case 5: 7 Y5 u2 G' @* S3 _5 N4 R4 d
- screen.drawImage(floorImage[1], moveX(j), moveY(i), null); ' c) R e' f( w% o1 U' n% ?5 W
- default: 8 n4 M" z: V5 O! `/ g3 T
- j++; * J! b# u6 P' r+ p: k! f W6 a: Q
- break; " j5 N; Z- d' a
- } 2 W/ O% V9 d! ~) Y, z# R
- } 8 W0 L) B% c+ _& R% {) ^& z& F, W
- }
: a9 l+ R" R/ ?9 N" e+ [ - for (int n = 0; n < mapy[stageNo]; n++) { 6 d. @; t, w4 F. ?7 J) P3 u: u
- for (int l = 0; l < mapx[stageNo]; l++) 3 X, W' {. T X( {) F5 a/ l
- switch (stageStates[stageNo][n][l]) { 3 ~0 [7 u7 c( Q9 T8 A4 P2 u
- case 1: 9 i& U# [. ?# j/ b3 O
- screen.drawImage(floorImage[0], moveX(l), moveY(n), null); ( R1 E$ m* I4 a
- screen.setColor(new Color(32, 0, 0)); $ `4 W; d* a, h' w: [0 K
- screen.drawLine(moveX(l), moveY(n + 1), moveX(l) + CS - 1, ; i4 K/ f2 y. k: l
- moveY(n + 1));
5 f9 B2 R. k" O - if (l == 0 || l > 0 && stageStates[stageNo][n][l - 1] != 1) {
# U) V2 {; a6 g6 m7 }' m$ T. l* N - screen.setColor(new Color(160, 128, 96)); & U" D) ]$ F9 r! j: i
- screen.drawLine(moveX(l), moveY(n) + 1, moveX(l),
0 M8 n, A. U" K, J3 K - moveY(n) + CS - 2);
1 y$ j, O8 V; K+ V8 z' Y - }
% r+ S' i9 a# C3 Y& e1 T- Q - if (l == mapx[stageNo] - 1 || l < mapx[stageNo] - 1
* W0 j3 P0 V$ j$ f/ Y/ s% z0 i0 r4 y - && stageStates[stageNo][n][l + 1] != 1) {
! ?" l4 H/ a. j! b - screen.setColor(new Color(72, 64, 64));
: B& x8 S* G/ C4 x5 h: ? - screen.drawLine(moveX(l) + CS - 1, moveY(n), moveX(l) - e& d/ { l5 M- G% @; e
- + CS - 1, moveY(n) + CS - 2); " F8 c9 R6 B, |" n
- }
- r6 g7 A" W, b+ ?# @( E+ n - break;
4 |; b% a7 k9 N5 z7 U - case 2:
3 [2 a8 P' M; `' D; }& I2 ~6 J - case 3:
) |& @9 ?( I# C5 r- } - case 4: ! N, Q2 l2 Z2 |0 N6 F' N
- switch (stageStates[stageNo][n][l]) {
# h& D9 M$ e9 _# a2 m - default:
# E' |9 u3 I! R# p$ I% p - break; # K# i. B4 o6 N( p" ^3 W% m
- case 2: / I7 M$ h$ x, `7 b2 i* [0 a
- case 3:
1 Q0 ?6 `# c$ C" g1 J: L4 f" C - screen.drawImage(floorImage[3], moveX(l), moveY(n), ( p/ F$ K X( {
- null);
( f6 E) S( p( @# p2 w - break;
! F5 T0 G2 a0 I+ P1 v; T% ^% j6 E - case 4:
5 H3 a# Y5 |+ r) h/ b - break; 1 d- q, M9 W( L* D& k7 v
- } 1 n( M! m/ C+ V6 k5 T
- if (stageStates[stageNo][n][l] != 3)
1 v: A$ t1 m' c' V( l( X6 ~2 ^ - screen.drawImage(floorImage[2], moveX(l), moveY(n),
7 h3 ?3 `% v, e9 F" e# e) m0 s5 H - null); 7 {" L! I) C3 _9 O
- break;
; h6 z* F x( F7 J4 `$ {+ L - default: 7 D. A* Z+ {& B. I9 W/ d6 z( ], r
- break; . W8 d9 N2 C3 e: f5 X# A
- }
+ x3 s5 l2 r+ x0 M+ f( q) d9 G - } % R, c9 R6 i1 d$ a* m; z2 j6 q! X
- // System.out.println(role[stageNo]); ' J4 N, ]' ~" A G2 X
- screen.drawImage(sprite.getOnlyMove(role[stageNo]),
" b$ E7 q, e1 _# ]7 ? - moveX(rolex[stageNo]), moveY(roley[stageNo]), null);
& |7 e& |' u9 _; }3 l: S - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo]] == 4) { & B c5 a4 A* L8 M
- screen.drawImage(floorImage[2], moveX(rolex[stageNo]),
$ d8 G8 M' k9 i - moveY(roley[stageNo]), null); ( X3 e# |3 ~2 J/ s5 U
- }
! h+ j) J4 S6 q q5 J9 h - setupDisplay(); ' }* Z/ j5 C2 [* ^( J s) J: T+ O8 T- M
- }
. V$ ]% d9 ?2 I% [; y- c% P - /**
- ]9 ^: p6 o; C& V) L9 Z - * 定位到实际的X座标
/ _! |8 z% S" D$ x+ z! S - * N$ K1 f, v" X# H
- * @param i 8 v3 z8 V; G2 h. R; k5 }+ [
- * @return
- S- W* X% u2 k& S5 |* [ - */ # g! R! S' z2 [
- public int moveX(int i) {
) v5 u2 y( w0 z6 {5 [( @- Y, { - return (CS * ((maxX - mapx[stageNo]) + 1)) / 2 + CS * i;
! D6 n9 X: ], c1 B9 M - } : D7 c% U( t& m; F
- /** 0 F8 c$ H' H& ~
- * 定位到实际的Y座标
1 }$ \6 c1 D. P; B; b2 a! L3 \ - * |2 E2 `, c9 ?4 d+ J! x, \
- * @param i
' C6 [: L: }4 {2 x7 K: Z# e - * @return
" N' H, X( L3 U* W - */
, A" x$ E- u, A" J - public int moveY(int i) { 6 ^. E" c3 u5 k2 i, m2 ]7 `- ^
- return (CS * ((maxY - mapy[stageNo]) + 1)) / 2 + CS * i;
8 w. u9 t' ?# g - }
x: `3 V. A! |4 h& Y" y$ B - /**
% R9 S# p+ l8 {* R0 J& m - * 执行操作 9 @) _& _1 b# e8 r
- *
* ~6 Q9 m( c- k# L9 A4 [5 [% ?2 ^ - */
* Y: H8 x! @2 P - public synchronized void execute() { . |5 ^7 |9 U1 i" _4 @
- boolean flag = true; 1 E$ q' C+ B0 r- ^. L# U o0 Q- C
- for (int i = 0; i < mapy[stageNo]; i++) { ' l: m2 f2 r) m! c
- for (int j = 0; j < mapx[stageNo]; j++) {
. _% ]- q3 K! z" \7 p3 |! C; y - if (stageStates[stageNo][i][j] == 4) { ) c4 F$ C; A* m8 K- G! W; d
- flag = false; + x+ u" z( p5 U7 F
- } e* r7 q5 e$ y- Z2 d8 A# Q1 ^
- } . ?* J2 ]5 [9 J6 h
- } 3 d r+ { R0 h! @+ H" W w
- if (flag) {
0 Z, H% f& I5 @' y4 V3 C - stage.getMode()[stageNo] = 3; 2 }$ ]: h7 M; S
- complete[stageNo] = true; + L( V; e5 W3 j+ ^# }: p
- } else if (hp[stageNo] == 0) {
- p* C N$ ?8 O$ ], H0 |1 F - stage.getMode()[stageNo] = 2;
. Y7 z1 }4 x1 L- ?8 [: e" l - } , y7 d: F* _* ?" T3 s: h2 q$ M
- comps = 0; " q* u1 P' e+ _& y- ^0 V& b
- for (int n = 0; n < stage.getMaxStageNo(); n++) { + u3 j3 J9 C* W) L; U2 m' M
- if (complete[n]) {
9 z) i7 V, D ]2 Y - comps++; ( |# p0 B4 o. E2 Q( m' d* F
- } , m3 ?+ M) g4 ?2 o0 i6 S
- }
- ?$ _) _' o: K& ]- P% W. E - } c3 I; k9 V" |- K
- /** ( E/ r/ @9 Y; \) R2 B1 @9 \% v2 M& c
- * 键盘事件处理
5 i" m8 `- g" k1 ]7 p" X, m - */ 9 I! L* ?/ s0 H' V1 [ j; c- {
- public void keyPressed(KeyEvent e) {
" V! ]# p$ q1 C7 U% K - if (e.getKeyCode() == 10 && stageNo == -1) { 0 e8 n7 K- P- f+ g
- // 开始关卡1 8 O7 t- @7 x! h5 S2 W5 O
- reset(0);
1 [/ M7 {0 w+ \/ { - } else if (stageNo < 0) { 7 t7 ], [ h" b( V
- return; + |( m, }0 ?# B
- } 1 a. R# {+ p9 j, ]! ~* N4 ^7 Y
- // 选关(默认为最大支持7关,更多请自行设定)
% f; ~2 u* `5 A( p% X3 r - if (e.getKeyCode() == 97 || e.getKeyCode() == 49) { $ G& \( V0 B1 g' q9 E. h+ \
- stageNo = 0; 0 C# r9 h* b3 m
- } else if (e.getKeyCode() == 98 || e.getKeyCode() == 50) {
9 Q! Y& _* k6 k n - stageNo = 1;
9 \$ R( N1 v" V6 h - } else if (e.getKeyCode() == 99 || e.getKeyCode() == 51) {
, k! @* y! ~) {" N: R - stageNo = 2;
2 U; Q& T' _) ` - } else if (e.getKeyCode() == 100 || e.getKeyCode() == 52) {
. {% n' X y( y3 M* x - stageNo = 3; : q- Y; ?1 G- L# g" S4 }" ]
- } else if (e.getKeyCode() == 101 || e.getKeyCode() == 53) {
) C2 _+ ?% w% Q g9 ~0 U: ^ - stageNo = 4;
; N! y. Y p, R9 s" {6 T# ` - } else if (e.getKeyCode() == 102 || e.getKeyCode() == 54) {
' T" G5 p5 e# Q& y - stageNo = 5; 9 |- [9 Y8 G, l, P
- } else if (e.getKeyCode() == 103 || e.getKeyCode() == 55) {
# _# h& ]& B1 M" R& n! s - stageNo = 6; 1 J4 i& q! X6 {! x2 C' E0 t( E4 d8 q
- // ESC,重新开始
2 `( {/ L0 ~& j - } else if (e.getKeyCode() == 27) { 5 _# I+ q5 g0 T ]7 [5 ]/ |9 {
- reset(stageNo); - Y( b# ^+ x' R% h: ~7 M& O2 o
- } else if (stage.getMode()[stageNo] == 1) {
, Y5 O7 V) i' ?2 T/ ~& z; Z - // 退步 / g9 {1 S7 x' W8 _. @
- if (e.getKeyCode() == 83) { % W* S- k, Z6 J1 N9 K, ]- U- j$ _
- nextStep(-1); $ ^9 ~+ |+ }& j) e. g$ p
- }
) v3 K4 ^, h6 G/ Q1 v+ f - // 移动角色
s# ~- W+ T- K6 ~/ a - else if (e.getKeyCode() == 40) {
% C9 i/ p6 h: X# L - nextStep(0);
, l4 b7 i# ~7 _7 ]2 S$ X# D - } else if (e.getKeyCode() == 37) { # U2 _1 S$ `4 u/ A0 w# [2 M
- nextStep(1); + D5 e7 t a7 B$ i' \" W
- } else if (e.getKeyCode() == 39) { % \; l1 t( b2 h" D: `
- nextStep(2); 5 W$ R( l i( {
- } else if (e.getKeyCode() == 38) {
* \+ |- V0 g# @ a) V! r1 v - nextStep(3); 2 F% u3 y' s4 A9 L; c) v" g& h
- } else { - R0 [2 W3 u+ D7 o" H( W& O, E7 X I1 `
- return; / O" E5 E& U8 H2 m9 Q# p* k
- }
/ m9 s6 l4 A; m& R& F - } else { ' G! n3 t# m& e% I. e# Y
- return;
4 ~" K- ~) m4 K7 o9 ?7 O) ]' s - } 0 N5 k i$ [+ f& I+ m; u* O
- // 绘制背景
7 z" Z! V, m/ k; C/ u - background(); 8 ?: L3 ~' Q' i9 _" @6 T. J5 R* ~3 g- H
- // 绘制游戏画面
. v$ j8 B" |, R& b4 r. i; [ - drawScreen(); ' D1 x. t& T: X6 ]5 R% b
- }
" n8 @0 J) g9 D. P' q y - /**
- S2 ^5 j$ S' u5 u - * 切换动作
9 G: O% g; r+ h* o' B7 Q - *
6 u# R* A# N7 U" W3 r# b - * @param i ' _+ I+ `! d& v0 Y
- */
* ?( W g' F M& l/ {( V - public synchronized void nextStep(final int i) { . f$ }# g% m6 h7 \% d
- boxMove[stageNo][hp[stageNo] - 1] = false; 7 _& o, a0 F3 E3 D7 ]; h: [
- switch (i) {
: ?( H' [2 X5 D2 a" M - case 0:
6 o9 Q. j* X/ m3 r M - if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 2) { , [1 W; l" S* B5 @2 ` I$ U% Q, k
- return; 9 n- B/ o' T6 E0 ~% E# C
- }
: {9 [; b! Q% H - if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 4) { + j5 p0 H0 r% _' _5 Q
- if (stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] < 4) {
5 }$ ~, \4 T+ O- w - return;
5 M# s! E' ^0 b6 b& s7 _. z - }
9 _5 ^7 C- {& j1 ] - stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; 5 ~0 @8 j, ]/ ]& B+ W8 Y& A
- stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] -= 2; * H' ?* j+ z' x
- boxMove[stageNo][hp[stageNo] - 1] = true; 0 Z M' Y6 g; z: R* k. C
- }
/ e: }, P/ g9 s& |+ B) w - roley[stageNo]++; [3 P; R+ C3 W" _4 J
- break; " j1 p. q" R* `+ ?
- case 1:
; u* }6 d }5 P9 u, L' Y! ~ - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 2) {
' D6 h" Y) t [2 @ - return; ' A2 N7 ~, c, B/ d- b+ K: L
- } , B! Z9 v1 x& ^ E _
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 4) {
! J+ x2 E' b8 _1 m3 K - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] < 4) {
% l# ~+ @ m) r6 x - return;
* H0 |3 c: l8 z/ M - }
) }! D) V' e0 s8 M) e- t f - stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2; / T- ?: `, B: ]* P1 J+ x
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] -= 2; W: t) S; Q. i2 k3 G! P4 P
- boxMove[stageNo][hp[stageNo] - 1] = true;
( A: E+ X; Y( f; k: r - }
2 \; J1 s+ i, z6 g8 l( ] - rolex[stageNo]--;
7 s8 a( E' A5 k5 @) @" [ - break;
1 d0 }. P4 _9 Q# @- k6 s - case 2:
1 G% j$ `- }7 a# R, v9 u3 i) r' w - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 2) { 1 G. q0 m3 W' K$ }
- return; " A, B% d5 H! R, }' A
- }
2 b0 t& [" E( D - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 4) {
9 a4 r" j& @" R" G - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] < 4) { - c1 o# `) ?3 R t- E; q `1 a2 e6 J7 q
- return; % |1 `# ]9 S5 e! I+ S" q3 B
- } $ p8 f3 E+ n8 G) }
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2; t. r; f; ~* G5 L2 f- L2 J
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] -= 2;
; V- E8 k3 h- J% z8 i8 z9 S" A - boxMove[stageNo][hp[stageNo] - 1] = true;
" V2 a8 j! I! t/ K - } 1 ]& ^- Q! @1 a) ^+ U
- rolex[stageNo]++;
6 a$ a$ b: a' J5 H, \/ e& \1 b. V2 s - break;
* c6 D1 f, c! g4 n3 [0 s$ t - case 3:
9 U8 z, O5 @/ V) j) r: U. a - if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 2) { ; l( G- t) o* |) |! e
- return; - ^& ~/ D: a6 s& |
- } 6 { U6 Z/ o% T9 g4 ~
- if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 4) { - x w9 i+ i; b+ J7 x/ N) G1 a& ]
- if (stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] < 4) { & e3 c, L5 ~0 v8 A& i ]: k; Q
- return; 9 a7 A, o Z. P# ~
- }
" v- q/ }( p+ {9 p- a - stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2;
2 U0 [) x9 u- V, U' `$ _ - stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] -= 2; , H/ N1 l" Z& ?# Q- i
- boxMove[stageNo][hp[stageNo] - 1] = true; ' U3 N& Z7 n5 b! h! G( o
- }
/ H0 ?4 o, z5 ] m* R$ C; U - roley[stageNo]--;
- R) I6 u2 @9 e9 F( k7 g - break; ! O$ _1 n5 \' o% z. J6 o$ w8 Y
- default: 6 _, W3 }5 t9 q8 J {
- if (hp[stageNo] == stage.getMaxHp()[stageNo]) { : S7 f8 E! P' L& C/ X
- return;
4 c8 l9 n6 Q7 ` - } 2 V, w- i, Z3 X: ~6 z# A! q
- switch (ons[stageNo][hp[stageNo]]) {
' P) Y5 G- q* _4 ?& U; a# Z - case 0:
. J9 B) F( {5 O1 h$ L - if (boxMove[stageNo][hp[stageNo]]) {
+ l7 j0 s" p* q D - stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; ' a" @& W1 k3 d; p* `) K& }* C8 K
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; . G" a9 X7 G7 u) c8 j+ U Q. Z
- }
1 p* h1 D; H. ]& j/ U - roley[stageNo]--;
' h8 Q! k' P3 d7 L - break; ; k+ C: ~9 J3 W2 B k
- case 1: 1 Q; }. r2 J3 x D8 i
- if (boxMove[stageNo][hp[stageNo]]) {
: d( m# O, K( F- t; u - stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2; + Q3 F/ D& S8 n- A7 ?
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
: V j4 z; R: I - } 1 J2 @2 {3 B2 n# Z
- rolex[stageNo]++; 2 T" a& }# Y/ Z
- break;
$ w/ T S) @' k0 c - case 2:
5 k8 P2 U) D: i4 V - if (boxMove[stageNo][hp[stageNo]]) { 7 `' d. ]: H+ X9 J9 A8 A& m% u9 w
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2;
! M- @1 q3 Z+ `9 k8 Q - stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; ) f1 [7 s2 P% W- h) L
- }
# j5 z0 \2 K4 q9 C* V! W& L4 a5 { - rolex[stageNo]--; . ?* t) K. i; o- n
- break; 2 d: E" e! _; v I* U0 m
- default:
0 Z/ ?: ^' }1 K( S - if (boxMove[stageNo][hp[stageNo]]) { & v3 Q* _, K' C# v+ E" J
- stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2;
" J& n% y$ r" r4 i3 I - stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
+ N j1 h" d# v# v4 q: C$ Q& V2 r - } ( G9 w0 z4 t F* Q; n. d+ Z
- roley[stageNo]++; 6 K, U) R/ _5 ~+ ?; T3 H
- break;
3 y& ]0 [6 ^1 v' K - } - u' R- N, T: h5 X& r
- break;
0 N# e1 a( y! S2 _1 D/ u - }
2 F3 h9 { |3 ? - if (i != -1) {
$ a3 L3 R! O) R) i, T9 g - hp[stageNo]--; # v$ K, {- V1 v2 |) p/ f; G
- ons[stageNo][hp[stageNo]] = i;
; @/ b4 i* |( A0 o( j8 l - }
( {1 F; ^& b* `$ e - role[stageNo] = ons[stageNo][hp[stageNo]]; ; Y2 T+ w/ f% B( `& Y
- if (i == -1) { 0 K# I) p3 p9 A% G4 C; b4 Q
- hp[stageNo]++;
* V% Q$ ]5 f! |+ D$ \$ v - } : ]9 u# z/ w% G g6 {
- execute();
; d9 D. v% z; B Z5 i - } 7 [) M; d9 i" k# t0 f$ K
- /** 1 E, K# {) [+ e
- * 开场画面
+ a; R6 {8 [/ o+ {$ I - * 1 y9 b5 m; @7 y4 ~+ t
- */
; | p5 ^7 `( i* m6 U6 P0 M: f - public synchronized void openDraw() { ' ^0 n+ t3 r- \5 i% X/ ^
- background(); . _$ h% s6 s3 s, W
- for (int i = 0; i < 5; i++) {
& s( y1 \& N* I. _( F+ @ - for (int j = 0; j < maxX + 1; j++) { : s3 X M. U, P$ d% P
- screen.drawImage(floorImage[0], CS * j,
& X) X( S! N7 A - (CS * i + CS / 2 * maxY) - CS * 2, null);
, L6 ]" D; k: g- b8 }# U& [ V' i - }
: s4 Q' G3 \6 c; r7 |$ y$ c% G& M& ` - } " U5 A6 Y$ X/ u7 F# @& g
- GraphicsUtils.setAntialias(screen, true); 3 e' ~6 s' O. j. q! u" x
- String mes = "怪蜀黍传说 - 勇者推魔王"; 2 A" Q! Y% H! u
- screen.setFont(new Font("华文新魏", 1, 35)); 7 ^' f9 s6 P" {0 S2 z- z
- GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen
! S: k7 Y" K! l8 Z6 }+ J8 i - .getFontMetrics().stringWidth(mes)) / 2 + 13,
+ d1 U& O5 }2 }% W/ ?, [ - (CS * maxY) / 2 + 25, Color.black, Color.orange); + H5 [. K" T" Z6 [
- mes = "Java版搬箱子游戏开发入门示例 - 0.1.0"; 4 h1 C3 a* ?* l' h" P. E
- screen.setFont(new Font("华文新魏", 0, 30));
8 }$ t( G/ C% h8 w1 y& {( u - GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen
V. x! r( f+ g. Y0 E7 u - .getFontMetrics().stringWidth(mes)) / 2 + 13, / u" v+ x& v* h7 t, e$ y
- (CS * (maxY + 2)) / 2 - 55, Color.black, Color.white);
; N+ k) n! N7 _* M0 N5 ~& L - GraphicsUtils.setAntialias(screen, false);
$ X, O4 g! p' W8 m# b: o W - setupDisplay();
( q: w2 n c: { U5 X - }
* m+ s4 a v* o! C# Q( h2 c5 v - /** , |/ c; W4 _% h% u, D
- * 绘图接口实现 : t/ C) z: S4 y5 _
- */ , E! m. U, b1 ^! F
- public synchronized void draw(Graphics g) {
4 N% H/ a+ p: }9 W8 E( S - g.drawImage(screenImage, 0, 0, null); ; k; @7 z( _. q$ `" ?2 ^
- if (succeed) { 6 f/ k' l5 x9 t ?8 T3 l! z
- if (sleep == 100) { " A7 Z7 | _) v/ |" k+ G6 S
- // 进入下一关 0 p! A+ U8 v, J
- reset(++stageNo);
J( t/ Q- y' q9 n- o7 [4 l/ L - succeed = false;
2 G6 @' Q, L3 J9 o f! b8 n0 B* W - sleep = 0; , z$ I2 k4 f x" J+ ?
- }
* l. n& X# k+ u* _, _9 r - sleep++; ( ?2 J4 T# D6 E4 A
- }
; O4 x; ~8 V" x" T5 M% Q$ `7 R - }
" t6 {3 T! Q" z# Q5 J5 t" I - /** / |2 Q* V) c1 T3 F# \
- * 设置基本数据
" B, r' |; t4 f. P! T4 R8 _; j2 t - * i$ K" s# F2 S
- */
# @/ U+ s: a. H7 L( A$ v - public void setupStage() { % `$ E, Z4 D0 k S! r. h
- for (int i = 0; i < maxY; i++) {
$ z d( D/ J$ A8 z - for (int j = 0; j < maxX; j++) { : E- b* Y, I7 h. ~$ [) r
- stageStates[stageNo][i][j] = 0;
& K5 |- H; [+ ^5 h1 g# g - }
9 D5 r; T8 t1 t/ C - }
, i( V! ]9 Y! A0 {0 y. c6 g3 q, v - mapx[stageNo] = stage.getConf()[stageNo][0]; ( k: v# Y& Y; }4 u
- mapy[stageNo] = stage.getConf()[stageNo][1]; $ q. S5 d9 t* `% S- P
- rolex[stageNo] = stage.getConf()[stageNo][2]; 8 F% l! x# N* k; K- Z
- roley[stageNo] = stage.getConf()[stageNo][3];
3 ~6 j0 ]# [, u0 i4 P6 P - for (int n = 0; n < mapy[stageNo]; n++) { ' r+ w( E" d7 ~- v% [0 p
- for (int l = 0; l < mapx[stageNo]; l++) { 7 \3 S8 I2 B4 {3 R& J5 c: s% j
- stageStates[stageNo][n][l] = stage.getMapData()[stageNo][n][l];
( U( f/ N% n% B; M, S n - } : _) O9 v. [9 y7 o& h' o* k5 R
- }
1 q2 Q$ d; n L$ x' P8 M2 W( `- w - hp[stageNo] = stage.getMaxHp()[stageNo]; : Q' F( M0 k5 G. `5 x% G
- role[stageNo] = 0;
* F' S$ X: D5 }/ M" k. M - for (int i1 = 0; i1 < stage.getMaxHp()[stageNo]; i1++) { 2 g" p" i" c1 z0 B
- ons[stageNo][i1] = 0; ; ^+ g# D; m8 K, E. ]; {- f* o& d
- } 4 i! t% f- l" A9 e. D# r; Z
- for (int j1 = 0; j1 < stage.getMaxHp()[stageNo]; j1++) { 5 G6 A7 u: n, `( a2 }
- boxMove[stageNo][j1] = false; - e( ?- } K6 Z6 a/ O5 S* y
- }
' h( v' `, O4 j0 |+ e - }
, j& @% ]2 [, L - /**
5 C! t+ I: f& a/ P* j& K9 D1 R - * 设置显示
) e/ d* D Q; _8 x; r" u7 g - * ) J' z. W! h' W; a+ n& a. z
- */
$ e+ S, g' |. k# t+ P7 U0 x, l$ z% G - public void setupDisplay() { 6 X8 A, A" c7 l; m6 s
- if (message == null) { . ]6 a, r5 [6 o& a+ d
- screen.setFont(new Font(LSystem.FONT, 0, 12));
+ F' W7 ^% B1 `# R& W - int size = 0;
i' j8 m4 B. M - for (int j = 0; j < stage.getMaxStageNo(); j++) {
- h7 O6 o" t+ R' A% M! l - if (complete[j]) {
& ^2 q: u0 Y, D( ]$ W - screen.setColor(Color.gray); & A1 ^: n; @; T4 O* X
- } else { 0 v- h, d) w# N+ o' X4 ~
- screen.setColor(Color.white);
9 s3 E. S l, c, K( o - } # b8 t5 d2 [" ^- T# q
- if (j == stageNo) {
% }0 A, C6 C9 [ C4 u/ K/ A3 | - if (complete[j]) { ( }; t7 ?" k8 _. R
- screen.setColor(Color.magenta);
2 `2 L1 B# M" \" O- K0 g$ m2 x# W9 [ - } else {
& J8 K6 C& @ ?; g: O' p; z - screen.setColor(Color.cyan);
n4 Y* E; g! ]. R1 C - }
7 A4 T0 N# Y5 | - }
: D$ Y; m. d% D+ z - screen.drawString(m_stageName[j], size = (10 + (screen
6 I. u Z, L) `1 { - .getFontMetrics().stringWidth("关卡0") + 20)
$ @( ^2 @1 Y4 E1 h) [ - * j), LSystem.HEIGHT - 50); 8 y8 v: | N/ o1 ~/ c3 g% V& l6 X
- } % T* j; z2 }& c/ J9 ]+ e
- screen.setColor(Color.white); * j" v5 d# w! {$ ]( O8 q- @/ `
- if (stageNo == -1) {
) n; \) Y: b# E+ S* d/ g9 i8 a - // 初始画面,无数据 " N$ {) E) Z' q9 B
- } else { 7 G+ |/ }& w1 T( B" [2 K1 _5 [
- // 显示状态 ' S# [5 }4 Q* q( J4 a' ?4 U
- if (hp[stageNo] == 0) { ' {; ]$ {0 e, [! Q, a
- screen.setColor(Color.red); ' H' Z' L; \% e m2 |: F. F
- } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 4) { , K ~/ _) a3 ]1 E; _5 P
- screen.setColor(Color.orange);
$ ^2 B' W8 ~8 g u% ^- | [ - } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 2) {
' Z3 y5 l9 A% a# b/ P4 C: I- Z - screen.setColor(Color.yellow);
6 {. E$ w; n4 W1 U2 }: L - } . M2 N" z) b* _! q7 o/ k
- screen.drawString("主角 HP " + hp[stageNo] + "/" " \% {+ h A, E" P' X! |( o# |9 ]
- + stage.getMaxHp()[stageNo], size + 50, , H$ V) L; d* `6 g) [
- LSystem.HEIGHT - 50);
' j Y @, x9 [: Y+ d% Q - switch (stage.getMode()[stageNo]) { ' S' o: z& i$ T: C- l% J% f
- // 生命耗尽
& Z* a5 F P: v - case 2: ) p$ c0 ~2 u$ ?) X5 ^$ R: ~: X! G
- screen.setFont(new Font(LSystem.FONT, 1, 30)); ; {+ F# \( B& z3 j/ c5 v: w6 z
- screen.setColor(Color.red); 5 n: C2 E( l) \: ?
- GraphicsUtils.setAntialias(screen, true); + E {6 g8 X, Q- K& `8 D6 A# h$ |
- screen.drawString("The End!",
. y9 d- Z4 Z( v9 k% W( G x - (CS * maxX - screen.getFontMetrics().stringWidth(
/ l1 z/ u% K4 r' E - "The End!")) / 2 + 14,
: v# ?. M* R% L - ((CS * (maxY + 1) + screen.getFontMetrics()
: J5 E4 x* V2 e! x2 E& G: u - .getAscent()) - screen.getFontMetrics()
6 Z% B% N' M8 W8 l/ y4 } - .getDescent()) / 2);
2 J6 ?/ `$ [9 }9 l q - GraphicsUtils.setAntialias(screen, false);
* ~+ {. b! I8 J% B: u! v - break;
2 W2 Y" p( x% }) ~6 x+ G; \; F - // 胜利 2 k: h8 X" W1 n6 S; S
- case 3:
M, `$ [0 z: W* T N. j' P6 y - screen.setFont(new Font(LSystem.FONT, 2, 40));
% v4 h/ e. |& d* S; N% y+ p: p - screen.setColor(Color.darkGray);
* ^- @) D6 V& [9 \, u8 ^" z - GraphicsUtils.drawStyleString(screen, "Good job!", (CS
1 c' l! o M2 [! M - * maxX - screen.getFontMetrics().stringWidth(
& h( T- x' `/ o. n - "Good job!")) / 2 + 14, ((CS * (maxY + 1) + screen
- m% _2 M% u' ?0 _5 ]5 i" z: G - .getFontMetrics().getAscent()) - screen
- I- u$ s& O: b% a" ^- e - .getFontMetrics().getDescent()) / 2, Color.black,
; I% K* r, c9 {, d$ N8 r$ S - Color.white);
, I0 ?# z: t! }& c$ w7 ]: o - // 胜利标记 ( I( `3 Y$ P( G0 L
- succeed = true; 9 {1 o8 Y% N0 ?
- break;
& u/ G- g! t- ^$ _ - } j3 X* t& V8 f# l; [
- }
, i8 m" t! ]! | - }
( D) f9 g4 Y( h" x( g: n - // 存在信息时 # H7 Q, `4 K$ o; e+ |8 B: A
- else {
% W9 F& X$ [- _& R - screen.setFont(new Font(LSystem.FONT, 0, 12));
- b5 r. b3 I+ I/ [: e - int n = screen.getFontMetrics().stringWidth(message) + 16; " o( f8 \' J$ M$ i* f& ~, L: V7 M# M
- int l = screen.getFontMetrics().getAscent() - _% {+ e- h1 s7 Z1 L `: H
- + screen.getFontMetrics().getDescent() + 8; ! j. B- W9 n c; f7 S8 X! `
- int i1 = (CS * (maxX + 1) - n) / 2;
5 n* S8 ~* Y" d0 G, Y - int j1 = (CS * maxY + 1) - l / 2;
+ [5 v! i! H6 r7 y5 [- A3 I! K1 N - int k1 = i1 + 8; * H. c: A' m$ {, h, H: |
- int l1 = CS
5 a' V" L3 Z. V( m) `5 R* i0 T1 n - * maxY 7 F; q! L) ]6 Z+ g
- + 1
- }, O/ g W5 Y9 o; @, |* M @) l - + (screen.getFontMetrics().getAscent() - screen
- ~6 O( w+ z7 R! m2 Q/ u4 P' { - .getFontMetrics().getDescent()) / 2;
9 h$ C7 z8 t# m( e7 k. `# S3 i9 Z - screen.setColor(Color.black);
& V# ?; o6 \/ | G$ o - screen.fillRect(i1, j1, n, l);
/ i. Z% C X% C c* n1 ^9 k - screen.setColor(Color.white); 4 i: s2 y+ c1 P
- screen.drawString(message, k1, l1); 3 S5 I# c& o, }5 ~% R
- } ; _, Z& E: \+ A6 S, G: l% E
- } 4 i; j' G* F- e! r& r
- }
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7 W8 w3 a( W! H- W# _, e启动类: # o" B7 C. }/ o% Y
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Main.java - package org.loon.game.simple.sokoban.main;
6 c0 G8 D$ f) C! T# z2 s4 I - import org.loon.game.simple.sokoban.GameCursor; 4 X* U8 e( Y9 c0 q4 ]
- import org.loon.game.simple.sokoban.GameFrame;
6 k1 D: W+ S5 K - import org.loon.game.simple.sokoban.control.Sokoban; , M! x, m* M$ G! U$ U1 c
- import org.loon.game.simple.sokoban.control.Stage; + X# J6 G4 {; c
- import org.loon.game.simple.sokoban.control.Stage1;
) K8 r- n" [7 z& S - /**
" h+ f7 d$ @! \: m - * Copyright 2008 - 2009
% ?1 H! E8 j- f& G+ U - *
9 ]4 M1 b! ]* r. I! g% v - * Licensed under the Apache License, Version 2.0 (the "License"); you may not 2 F; z0 \; h5 {3 Z2 I
- * use this file except in compliance with the License. You may obtain a copy of ' {; ~; i+ P, J
- * the License at
3 a/ a+ l2 Q/ y: U8 H - *
2 U I. o- p. J - * http://www.apache.org/licenses/LICENSE-2.0
1 f p& {1 |# I( @' O - * ! r; x. x6 E w
- * Unless required by applicable law or agreed to in writing, software
4 ~$ G. H5 M# T, }! J- h - * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
2 g" ~6 S& }1 g6 ~: c - * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
/ }+ {6 O( L6 K h8 n8 ^ - * License for the specific language governing permissions and limitations under
4 E- }7 Q2 P7 X - * the License. ; i5 y( t- a" o* ~! `
- *
! Y5 Y( o5 m. o5 H3 l - * @project loonframework
3 e; E/ ^5 m8 t) L: v9 U/ S - * @author chenpeng
7 b. J# @+ O% m9 j$ Y - * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
, {/ {% o, V+ v, |. ]- P0 x- A - * @version 0.1 0 Q1 h ~9 z# [
- */ $ }) A! I1 W7 l4 N
- public class Main {
% V/ y5 R7 x; k: A* v _; E/ B - public static void main(String[] args) { 9 P3 c2 }3 f v( W# G( q V, o
- java.awt.EventQueue.invokeLater(new Runnable() {
( q5 u8 X. |, T* M* }) G* M - public void run() { ) v5 H5 w/ V0 O) `
- GameFrame frame = new GameFrame("Java版搬箱子游戏入门示例及源码-0.1.0", 540, 480);
. k; V2 K: x( N d D3 ]$ C2 X - frame.setCursor(GameCursor.getCursor("image/cursor.png")); 4 k- X, ]! s( s* d9 y: i7 K% p
- // 获得搬箱子关卡接口
' F/ t* ?/ O: Y* @5 i - Stage stage = new Stage1();
5 O1 }; y2 Z; [7 N+ v/ B3 S - // 设定游戏控制器
+ G% a: ^9 M- g4 |6 {' O - frame.getGame().setControl(new Sokoban(stage));
& C& L$ f# |4 ] - // 游戏全屏
$ K% ?+ n& {+ z3 | - // frame.updateFullScreen();
0 T( N. N: Q5 Q4 }; c - // 是否显示fps $ y3 _& {. w! C6 s( D
- frame.setFPS(true); ^; ?. _- x7 {5 j% S7 c n
- // 允许的最大刷新率 6 q( l2 O5 v2 C: c. a Q4 S
- frame.setMaxFrames(60);
2 x4 A7 \6 ^' |7 {) r - frame.mainLoop();
9 }; \" b8 k) q9 t9 z1 i - frame.showFrame();
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- });
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- }
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JavaSwing实现的推箱子项目源码.zip
(139.15 KB, 下载次数: 4, 售价: 1 IT币)
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